Fortifications

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Fortifications
Fort
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Specific
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Castle Rampart Tower
Inferno Necropolis Dungeon
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Cove Factory
Fortifications
Structure Cost Requirements Benefits

Fort
5000 Gold
20 Wood
20 Ore
• Village Hall Adds walls to a town

Citadel
2500 Gold
5 Ore
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
5000 Gold
10 Wood
10 Ore
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.

As stated in the manual, castles provide increased security for towns. Fort adds wall to town's defenses. The wall is impassable by non-flying enemy creatures (without advanced Teleport spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all creature dwellings. Additionally, building a Fort to a town changes the town's appearance on the adventure map.

The upgrade to Fort is Citadel, which adds primary arrow tower to town's defenses, and also adds a moat in front of the wall. An exception to this are Tower towns, which do not have a moat but instead building a Citadel adds several Land Mines in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features Moat page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.

The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by another 50% for a total of 100%.

Types of fortifications[edit | hide | hide all]

There are three different types of fortifications:

Fortifications strength[edit | hide]

With the exception of the moat every part of the fortifications has a number of hitpoints which enable them to withstand only up to several attacks during a siege. Fortifications can only be damaged by:

The following table shows the number of hitpoints for each type of fortifications:

Fortifications' hitpoints

Fort

Citadel

Castle
Wall segment (4 segments) 2 2 3
Drawbridge 2 2 2
Keep - 2 2
Secondary Arrow Towers - - 2

Adventure map[edit | hide]

In The Shadow of Death there are just three visual appearances of a town: Village, Fort and Capitol (as a Fort with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the hall level is visible just for allies).

Horn of the Abyss represents towns accurately to their level of fortification.

 Horn of the Abyss Shadow of Death Village Hall
Village
Fort
Fort
Citadel
Citadel
Castle
Castle
Capitol
Capitol




Media:Adventure Map Inferno citadel (HotA).webp Media:Adventure Map Inferno castle (HotA).webp Media:Adventure Map Inferno capitol (HotA).webpMedia:Adventure Map Inferno capitol.webp




Media:Adventure Map Fortress castle (HotA).webp Media:Adventure Map Fortress capitol (HotA).webpMedia:Adventure Map Fortress capitol.webp



Media:Adventure Map Factory castle.webp Media:Adventure Map Factory capitol.webp

In-town appearance[edit | hide]

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove
Horn of the Abyss
Factory
Horn of the Abyss