Editing Frenzy

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{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10
{{spelltable|Fire Magic|16|Until target troops next action|4th|}}
| school      = Fire Magic
| level      = 4th
| cost        = 16/12
| duration    = Until target troop's action turn in the next round
| b_effect    = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
| a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
| e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.


[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.
Affected unit lose all [[Defense]], but gains a lot of [[Attack]]
{{skills|Effect|Attack is increased by former Defense|Cost reduced by 4|Attack is increased by former Defense*1.5|Attack is increased by former Defense *2}}
==Units immune to its effects==
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Giant]]s/[[Titan]]s
*[[Undead]]s
*[[Elemental]]s
*[[Golems]]


'''Heroes starting with Frenzy:'''
==Artifacts rendering your units immune to Frenzy==
* {{Hn|Wrathmont|Artificer}}{{-wh}}
*[[Badge of Courage]]
'''Heroes specialising in Frenzy:'''
* {{Hn|Wrathmont|Artificer}}{{-wh}}


'''Creatures immune to Frenzy:'''
[[Category: Spells]]
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}
'''Creatures capable of casting Frenzy:'''
* {{Cn|Master Genie}}s (advanced level)
'''Artifacts that provide immunity to Frenzy:'''
* {{An|Badge of Courage}} (not in {{hota}})


[[Category: Spells]]
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