Frenzy

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
Frenzy.png
School:  Fire Magic
Level:  4
Cost:  16/12
Duration:  Until target troop's action turn in the next round
 Basic effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   10
Town portrait Rampart small.gif Rampart   10
Town portrait Tower small.gif Tower   16 (10*)
Town portrait Inferno small.gif Inferno   10
Town portrait Necropolis small.gif Necropolis   10
Town portrait Dungeon small.gif Dungeon   10
Town portrait Stronghold small.gif Stronghold   0
Town portrait Fortress small.gif Fortress   0
Town portrait Conflux small.gif Conflux   10
Town portrait Cove small.gif Cove Horn of the Abyss   10
* Without Library

Frenzy is a 4 level spell in the School of Fire Magic. Target allied troop's defense is reduced to 0, but attack is increased considerably.

Behemothsreduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.

Units immune to its effects:

Artifacts rendering units immune to Frenzy: