Editing Genie and Master Genie

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
  | Movement  = [[Flying]]
  | Movement  = [[Flying]]
  | Cost      = 550
  | Cost      = 550
  | Special  = • [[Hate]]s [[Efreet and Efreet Sultan|Efreet]]
  | Special  = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
  | U_AI_Value= 942
  | U_AI_Value= 942
  | U_name    = Master Genie
  | U_name    = Master Genie
  | U_speed  = '''11'''
  | U_speed  = '''11'''
  | U_cost    = 600
  | U_cost    = 600
  | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|Efreet]]<br>• '''[[Spellcaster]]'''
  | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
Line 21: Line 21:


{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Genies and Master Genies''' are the level 5 creatures of [[Tower]]. They are recruited from the [[Altar of Wishes]]. In {{hota}}, Master Genies can also be recruited from an [[Ancient Lamp]]. {{wh-}}
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].


''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
<div style="clear:left;"></div>
<div style="clear:left;"></div>
__TOC__


<div style="clear:left;"></div>
<div style="clear:left;"></div>
== Special Ability: Spellcaster ==
== Spells ==
Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
 
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.


{{Table|Spell|Lvl|School|align=left|float=none}}
{{Table|Spell|Lvl|School|align=left|float=none}}
|+Master Genie's Spells:
|+Master Genie's Spells:


{{Table row|{{Sn|Bless}}            |1|Water Magic}}
{{Table row|{{Sn1|spell=Bless}}            |1|Water Magic}}
{{Table row|{{Sn|Bloodlust}}        |1|Fire Magic}}
{{Table row|{{Sn1|spell=Bloodlust}}        |1|Fire Magic}}
{{Table row|{{Sn|Cure}}              |1|Water Magic}}
{{Table row|{{Sn1|spell=Cure}}              |1|Water Magic}}
{{Table row|{{Sn|Haste}}            |1|Air Magic}}
{{Table row|{{Sn1|spell=Haste}}            |1|Air Magic}}
{{Table row|{{Sn|Protection from Fire}} |1|Fire Magic}}
{{Table row|{{Sn1|spell=Shield}}            |1|Earth Magic}}
{{Table row|{{Sn|Protection from Water}} {{-}} |1|Water Magic}}
{{Table row|{{Sn1|spell=Stone Skin}}        |1|Earth Magic}}
{{Table row|{{Sn|Shield}}            |1|Earth Magic}}
{{Table row|{{Sn1|spell=Fortune}}          |2|Air Magic}}
{{Table row|{{Sn|Stone Skin}}        |1|Earth Magic}}
{{Table row|{{Sn1|spell=Precision}}        |2|Air Magic}}
{{Table row|{{Sn|Fortune}}          |2|Air Magic}}
{{Table row|{{Sn1|spell=Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn|Precision}}        |2|Air Magic}}
{{Table row|{{Sn1|spell=Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn|Protection from Air}} |2|Air Magic}}
{{Table row|{{Sn1|spell=Mirth}}             |3|Water Magic}}  
 
{{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}}
{{Table row|{{Sn|Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn1|spell=Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn|Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn1|spell=Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn|Protection from Earth}} |3|Earth Magic}}  
{{Table row|{{Sn1|spell=Prayer}}            |4|Water Magic}}
{{Table row|{{Sn|Mirth}}             |3|Water Magic}}
{{Table row|{{Sn1|spell=Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn|Counterstrike}} |4|Air Magic}}
{{Table row|{{Sn1|spell=Magic Mirror}}      |5|Air Magic}}
{{Table row|{{Sn|Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn|Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn|Prayer}}            |4|Water Magic}}
{{Table row|{{Sn|Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn|Magic Mirror}}      |5|Air Magic}}
|}
|}


Line 61: Line 58:
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.


== Official Renders ==
== Tactics and info ==
<gallery mode="packed-hover">
{{Fanopinion}}
Genie render.gif
Master Genie render.gif
</gallery>


{{Fanopinion|
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their 3 casts have run out.


In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.


Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others) although you can choose to attack creatures with expended retaliation or that you completely destroy, [[Anti-magic]] can prevent you from buffing the target up.
Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]].
 
Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.


Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].  
Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].


Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreet]] they should stay away from them, because in combat Efreet are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their innate [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even attacking Efreet Sultans after someone soaked up the retaliation is dangerous, and as Genies do 150% damage to Efreet, Fire Shield will also strike them back harder.
Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even Genies' attack against Efreeti after someone soaked up the retaliation is controversial, and since they do 150% damage, Fire Shield will become more powerful.


Sometimes Genies can be used as a decoy against AI enemy who would attack them by the majority of his units. This should be exploited to preserve lives of [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]], who are much more powerful and will keep wiping out the enemy, or to allow [[Master Gremlin]]s and [[Mage and Arch Mage|Magi]] to keep shooting.
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks [[Slow]]ed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during [[Naga and Naga Queen]] battles in the [[Dragon Slayer]] campaign.
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)