Editing Genie and Master Genie
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Latest revision | Your text | ||
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| Movement = [[Flying]] | | Movement = [[Flying]] | ||
| Cost = 550 | | Cost = 550 | ||
| Special = • [[Hate]]s [[Efreet and Efreet Sultan| | | Special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]] | ||
| U_AI_Value= 942 | | U_AI_Value= 942 | ||
| U_name = Master Genie | | U_name = Master Genie | ||
| U_speed = '''11''' | | U_speed = '''11''' | ||
| U_cost = 600 | | U_cost = 600 | ||
| U_special = • [[Hate]]s [[Efreet and Efreet Sultan| | | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}} | {{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}} | ||
'''Genies and Master Genies''' are | '''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]]. | ||
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup> | ''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup> | ||
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== | == Spells == | ||
Spells cast by Master Genie are random, and casting them uses the | |||
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6. | |||
{{Table|Spell|Lvl|School|align=left|float=none}} | {{Table|Spell|Lvl|School|align=left|float=none}} | ||
|+Master Genie's Spells: | |+Master Genie's Spells: | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Bless}} |1|Water Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Bloodlust}} |1|Fire Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Cure}} |1|Water Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Haste}} |1|Air Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Shield}} |1|Earth Magic}} | ||
{{Table row|{{Sn1|spell=Stone Skin}} |1|Earth Magic}} | |||
{{Table row|{{Sn1|spell=Fortune}} |2|Air Magic}} | |||
{{Table row|{{ | {{Table row|{{Sn1|spell=Precision}} |2|Air Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Air Shield}} |3|Air Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Anti-Magic}} |3|Earth Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Mirth}} |3|Water Magic}} | ||
{{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}} | |||
{{Table row|{{Sn1|spell=Fire Shield}} |4|Fire Magic}} | |||
{{Table row|{{ | {{Table row|{{Sn1|spell=Frenzy}} |4|Fire Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Prayer}} |4|Water Magic}} | ||
{{Table row|{{ | {{Table row|{{Sn1|spell=Slayer}} |4|Fire Magic}} | ||
{{ | {{Table row|{{Sn1|spell=Magic Mirror}} |5|Air Magic}} | ||
{{Table row|{{ | |||
{{Table row|{{ | |||
{{Table row|{{ | |||
{{Table row|{{ | |||
{{Table row|{{ | |||
|} | |} | ||
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*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1. | *{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1. | ||
== | == Tactics and info == | ||
{{Fanopinion}} | |||
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out. | |||
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their | |||
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot. | In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot. | ||
Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]] | Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. | ||
Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. | Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. | ||
Despite their [[Hate]] for [[Efreet and Efreet Sultan| | Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even Genies' attack against Efreeti after someone soaked up the retaliation is controversial, and since they do 150% damage, Fire Shield will become more powerful. | ||
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks [[Slow]]ed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during [[Naga and Naga Queen]] battles in the [[Dragon Slayer]] campaign. | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||