Editing Growth
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first | '''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases. | ||
Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule. | Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule. |