Editing Growth
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Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses". | Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses". | ||
The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. | The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. Also, [[grail]] buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth. | ||
== Special weeks and months == | == Special weeks and months == |