Editing Growth
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== Special weeks and months == | == Special weeks and months == | ||
At the beginning of each week or each month | At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, and special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]] (10% probability), which is one of special months and thus can only occur on the first day of the month. | ||
A special effect of [[Deity of Fire]] – the [[grail buildings|Grail building]] of [[Inferno]] – is that every week/month is ''The Week/Month of Imp'' and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. At the first day of the month, [[Imp]]s will be spawned on the map (from 40 to 100 in a troop), but the amount of [[Imp]]s in town dwellings will not be doubled. | A special effect of [[Deity of Fire]] – the [[grail buildings|Grail building]] of [[Inferno]] – is that every week/month is ''The Week/Month of Imp'' and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. At the first day of the month, [[Imp]]s will be spawned on the map (from 40 to 100 in a troop), but the amount of [[Imp]]s in town dwellings will not be doubled. |