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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%. (20% in {{hota}}){{-wh}}
  | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%.
  | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%. (35% in {{hota}}){{-wh}}
  | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%.
  | E_effect = Expert intelligence doubles a hero's normal maximum spell points. (50% in {{hota}}){{-wh}}
  | E_effect = Expert intelligence doubles a hero's normal maximum spell points.
}}
}}


'''Intelligence''' is one of the [[Secondary skill|secondary skills]]. It increases the hero's maximum [[Spell Point|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[Primary skill|knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.
'''Intelligence''' is one of the [[secondary skills]]. It increases the hero's maximum [[Mana|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.


'''Heroes with Intelligence as a starting skill:'''
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.
 
'''Heroes with (Basic) Intelligence as a starting skill:'''
 
* {{H2|Andra|Witch}}
* {{H2|Ayden|Heretic}}
* {{H2|Caitlin|Cleric}}
* {{H2|Caitlin|Cleric}}
* {{H2|Daremyth|Wizard}}
* {{H2|Daremyth|Wizard}}
* {{H2|Elleshar|Druid}}
* {{H2|Iona|Alchemist}}
* {{H2|Iona|Alchemist}}
* {{H2|Nagash|Necromancer}}
* {{H2|Nagash|Necromancer}}
* {{H2|Sephinroth|Warlock}}
* {{H2|Sephinroth|Warlock}}
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}}
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}}
* {{H2|Wrathmont|Artificer}}{{-wh}}
* {{H2|Frederick|Artificer}} {{withmapedhota}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes with an Intelligence specialty:'''
 
The following heroes all receive a 5% per level bonus to their Intelligence skill:
* {{H2|Andra|Witch}}
* {{H2|Andra|Witch}}
* {{H2|Ayden|Heretic}}
* {{H2|Ayden|Heretic}}
* {{H2|Elleshar|Druid}}
* {{H2|Elleshar|Druid}}


Heroes with Intelligence specialty receive 5% bonus per level to their Intelligence skill.
== Importance ==
{{fanopinion}}


'''Increased max mana per level with Intelligence specialty:'''
For a mostly magical hero, Intelligence is useful. In classic Heroes 3, Expert Intelligence means that every spell can be cast twice more often than usually, making a spell like [[Resurrection]] or [[Town Portal]] much more affordable. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{-wh}} {{hota}} debuffs this skills and buffs [[Mysticism]], possibly so as to balance them between each other.
{| class="wikitable"
| Basic || 1,25% || 1,00%{{-wh}}
|-
| Advanced || 2,50% || 1,75%{{-wh}}
|-
| Expert || 5,00% || 2,50%{{-wh}}
|}
 
=={{hota}}==
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.


== Chance to get ==
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8}}
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8| 2| 7}}
|}
 
{{user commentary|
For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{hota}}{{-wh}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions.
 
Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, [[Resurrection|resurrecting]] a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build [[Mana Vortex]] in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible.
}}{{end of user commentary}}


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}
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