Jousting: Difference between revisions

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A damage bonus based on the number of hexes a [[Cavalier]] or [[Champion]] moves to attack an enemy troop in that turn.
[[Jousting]] is a special ability of [[cavalier]]s and [[champion]]s. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. [[Pikeman/Halberdier|Pikemen and halberdiers]] are immune to jousting, which means they do not suffer from extra damage.
 
5% per hex
 
No bonus against [[Halberdier]] and [[Pikeman]].


[[Category: Combat]]
[[Category: Combat]]
[[Category: Special ability]]

Revision as of 09:40, 23 November 2013

Jousting is a special ability of cavaliers and champions. It increases their damage by 5% for every hex they move before attacking. For example, one champion moving five hexes before the attack will increase its damage 25% from 20–25 to 25–30. Pikemen and halberdiers are immune to jousting, which means they do not suffer from extra damage.