Cavalier and Champion

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Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Champion
16
16
20–25
100
9
Move
Ground
Size
2
Growth
2
2100
1800
Cost Per Troop

1200
Jousting bonus.
Cavalier
15
15
15–25
100
7
Move
Ground
Size
2
Growth
2
1946
1668
Cost Per Troop

1000
Jousting bonus.

Cavaliers and Champions are the level 6 creatures of Castle. They are recruited from the Training Grounds.

"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual

Training Grounds

Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.

Special Ability: Jousting[edit | hide | hide all]

Moving before the attack will increase their damage by 5% for each hex. This ability has no cap, meaning the higher their Speed and traveled distance before attacking is, the higher their attack damage becomes. Obviously they don't benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.

Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions. When fighting them, it makes no difference whether your Champions move 9 hexes before attacking or none at all.

Heroes with a specialty[edit | hide]

Official Renders[edit | hide]

User commentary

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See also:[edit | hide]