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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = increases your hero's movement points over land by 10%. (by 5% in {{hota}}){{-wh}}
  | B_effect = increases your hero's movement points over land by 10%.
  | A_effect = increases your hero's movement points over land by 20%. (by 10% in {{hota}}){{-wh}}
  | A_effect = increases your hero's movement points over land by 20%.
  | E_effect = increases your hero's movement points over land by 30%. (by 20% in {{hota}}){{-wh}}
  | E_effect = increases your hero's movement points over land by 30%.
}} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land.
}} '''Logistics''' increases the hero's [[movement]] points over land.


'''Heroes with Basic Logistics as a starting skill:'''
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%.
* {{H2|Monere|Planeswalker}}
 
* {{H2|Pyre|Demoniac}}
'''Heroes with Logistics as a starting skill:'''
* {{H2|Miriam|Captain}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Dessa|Battle Mage}} (Basic Logistics)
* {{H2|Dessa|Battle Mage}} (Basic Logistics)
* {{H2|Gunnar|Overlord}} (Basic Logistics)
* {{H2|Gunnar|Overlord}} (Basic Logistics)
* {{H2|Kyrre|Ranger}} (Basic Logistics)
* {{H2|Kyrre|Ranger}} (Basic Logistics)
* {{H2|Monere|Planeswalker}} (Basic Logistics)
* {{H2|Pyre|Demoniac}} (Basic Logistics)
* {{H2|Miriam|Captain}} (Basic Logistics) {{withhota}}
'''Heroes with a Logistics specialty:'''


The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":
* {{H2|Dessa|Battle Mage}}
* {{H2|Gunnar|Overlord}}
* {{H2|Kyrre|Ranger}}
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.


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* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points.
* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points.


=={{hota}}==
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3}}
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%.
|}
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| 7| 5}}
 
{{user commentary|
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.
}}{{end of user commentary}}


{{secondary skill 'see also'|top=* [[Navigation]]
{{secondary skill 'see also'|top=* [[Navigation]]
* [[Pathfinding]]}}
* [[Pathfinding]]}}
{{Movement navigational box}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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