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Secondary skills
 Air Magic
 Eagle Eye
 Earth Magic
 Fire Magic
 First Aid
 Interference Horn of the Abyss
 Water Magic
Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the AbyssHorn of the Abyss
Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the AbyssHorn of the Abyss
Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the AbyssHorn of the Abyss

Logistics is a secondary skill that increases the hero's movement points over land.

Heroes with Basic Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill:

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Horn of the Abyss[edit]

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 5%, 10%, and 20%.

Chance to get[edit]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   5
Tower  Alchemist   6
Tower  Wizard   2 (lowest)
Inferno  Demoniac  10 (highest)
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   4
Dungeon  Overlord   8
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   9
Fortress  Beastmaster   8
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   3
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   5

User commentary

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Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.

See also: