Logistics

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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
Logistics
Basic Logistics.png Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the AbyssHorn of the Abyss
Advanced Logistics.png Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the AbyssHorn of the Abyss
Expert Logistics.png Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the AbyssHorn of the Abyss

Logistics is a secondary skill that increases the hero's movement points over land.

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 5%, 10%, and 20%.

Heroes with Logistics as a starting skill:

Heroes with a Logistics specialty: The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Chance to get[edit]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   5
Town portrait Castle small.gif Castle  Cleric   4
Town portrait Rampart small.gif Rampart  Ranger   5
Town portrait Rampart small.gif Rampart  Druid   5
Town portrait Tower small.gif Tower  Alchemist   6
Town portrait Tower small.gif Tower  Wizard   2 (lowest)
Town portrait Inferno small.gif Inferno  Demoniac  10 (highest)
Town portrait Inferno small.gif Inferno  Heretic   3
Town portrait Necropolis small.gif Necropolis  Death Knight   5
Town portrait Necropolis small.gif Necropolis  Necromancer   4
Town portrait Dungeon small.gif Dungeon  Overlord   8
Town portrait Dungeon small.gif Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.gif Stronghold  Barbarian   7
Town portrait Stronghold small.gif Stronghold  Battle Mage   9
Town portrait Fortress small.gif Fortress  Beastmaster   8
Town portrait Fortress small.gif Fortress  Witch   3
Town portrait Conflux small.gif Conflux  Planeswalker   8
Town portrait Conflux small.gif Conflux  Elementalist   2 (lowest)
Town portrait Cove small.gif Cove  Captain   6
Town portrait Cove small.gif Cove  Navigator   3

User commentary

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Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


See also: