Monk and Zealot: Difference between revisions

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Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.


[[Ingham]] the [[Cleric]] has monks as a [[speciality]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level.
[[Ingham]] the [[Cleric]] has monks as a [[specialty]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level.


{{Town creatures
{{Town creatures

Revision as of 15:34, 24 November 2013

Statistics
Monk
 Cost per troop 

400

Attack 12
Defense
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value
 Special abilities:
Ranged attack
Zealot
 Cost per troop 

450

Attack 12
Defense
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value
 Special abilities:
Ranged attack, no melee penalty.

Monks and zealots are level 5 creatures of castle. They can be recruited from the monastery.

Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.

Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monk or zealot under his command for each level he attains after the 5th level.

Template:Town creatures