Movement penalty: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (s)
Line 1: Line 1:
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all possible movement penalties.
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all possible movement penalties.


== See also ==
'''See also:'''
* [[Movement#Consumption of the movement points|Movement]]
* [[Movement#Consumption of the movement points|Movement]]


[[Category: Terms]]
[[Category: Terms]]
__NOTOC__
__NOTOC__

Revision as of 06:26, 9 January 2017

Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand or rough terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Additionally, roads negate all possible movement penalties.

See also: