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| {{Neutral creatures}}{{Creature
| | {{Creature |
| | AI_Value = 345
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| | Growth = 7 | | | Growth = 7 |
| | Name = Nomad | | | Name = Nomad |
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| | Speed = 7 | | | Speed = 7 |
| | No_shots = | | | No_shots = |
| | Size = 2
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| | Cost = 200 | | | Cost = 200 |
| | Special = • [[Sandwalker]] | | | Special = [[Sandwalker]] |
| | Onlyone = | | | Onlyone = |
| }} | | }} |
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| {{Cram|Nomad Tent|Nomad|no_upg=|no_dwelling=|pad=5px 10px 3px 3px}}
| | '''Nomads''' are [[neutral creature]]s recruited from the [[nomad tent]]. |
| '''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]]. | |
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| ''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
| | [[Native terrain|Native]] to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over [[grass]]. |
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| <div style="clear:left;"></div>
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| == Special Ability: Sandwalker ==
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| Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.
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| Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.
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| == Appearance ==
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| Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Nomad render.gif
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| </gallery>
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| {{user commentary|
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| Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult.
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| }}{{end of user commentary}}
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| {{creature 'see also'|up=* [[Neutral creature]]}}
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| * [[Comparison of Level 3 Creatures]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
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| __NOTOC__
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