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'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]].
'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]].


''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
''" [[Native terrain|Native]] to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>


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== Special Ability: Sandwalker ==
== Special ability ==
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.
Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.


== Appearance ==
== Appearance ==
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.
== Official Renders ==
<gallery mode="packed-hover">
Nomad render.gif
</gallery>
{{user commentary|
Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult.
}}{{end of user commentary}}


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}
* [[Comparison of Level 3 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]


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