Proposals: Difference between revisions

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#* <s>Add maps [[Air Supremacy]], [[Fiery Riches]], [[Carnival of the Abyss]], [[Ville'de'Porte]], [[Around the Bay]], [[Claws]], and [[Long Road]]</s>
#* <s>Add maps [[Air Supremacy]], [[Fiery Riches]], [[Carnival of the Abyss]], [[Ville'de'Porte]], [[Around the Bay]], [[Claws]], and [[Long Road]]</s>
#* Add campaign maps to [[Forged in Fire]]
#* Add campaign maps to [[Forged in Fire]]
#* Draw [[Factory]] build tree temporary
#* Redraw [[Conflux]] build tree for hota (Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic)
#* Redraw [[Conflux]] build tree for hota (Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic)
#* Look into these (from changelog):
#* Look into these (from changelog):

Revision as of 17:46, 2 January 2024

General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Did you know?#Unverified claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)

Factory

  1. Go through the 1.7 changelog and commit all changes to the wiki
    • Clear out Special:WantedFiles
    • Go through all campaign scenario heroes (see Template:Campaign hero table)
    • Create Template:Factory unique buildings‏‎
    • Find and add skill probabilities for Mercenary and Artificer
    • Add the Airship
    • Add the Ancient Altar
    • Add the Sleepkeeper
    • Add the Hero's Camp
    • Update the creature "parade" map below due to the new and updated creatures.
    • Create Mechanical
    • Update Movement with movement give/take/set/replenish/nullify event information
    • Add maps Air Supremacy, Fiery Riches, Carnival of the Abyss, Ville'de'Porte, Around the Bay, Claws, and Long Road
    • Add campaign maps to Forged in Fire
    • Draw Factory build tree temporary
    • Redraw Conflux build tree for hota (Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic)
    • Look into these (from changelog):
      • Fixed the order of cutscenes in the Horn of the Abyss campaign
      • When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
      • Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell (The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender).)
      • Changed the Tomb reward from 500-5000 to 1500-4000 Gold
      • Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic
      • Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle
      • Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
      • Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen
  2. Add all extra graphics & fixes that are necessary
    • Add fixed portraits for Ingham, Kyrre, Solmyr, Jeddite, Yog, and Vey
    • Add improved Archery specialization icons (I may have uploaded this already? still should check)
  3. Update Town Comparison and creature comparisons (See List of creatures (HotA)).
  4. Update AI Value with Factory units

Specific

Community Requests

  1. Write tips on campaign scenario pages (212.112.111.20)
By building a Portal in Summoning in both Dungeons and visiting the Frozen Cliffs, Tarnum can hire three azure dragons per week, if he can afford the price and doesn't capture any other dwellings.

The seer's hut next to Tarnum's Dungeon will give the Everpouring Vial of Mercury to any hero that reaches level 28.

Research/Explain game concepts

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
  2. Obstacle Penalty could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?

Content: Page Creation/Updating

  1. Design a new main page. Save it on [[your user page/main page]] so we can see it. Candidates:
    • Phasma / Makiki
    • I won't have time to make a mockup before the new year, but what if we used one of the blank main menu screens from Category:Loading Screens, Box Art, Menus (e.g. File:AB Mutare.png) and added our own icons (e.g. Creatures, Spells, etc.) over on the right? --Legate (talk) 14:15, 22 December 2023 (UTC)
      • If anyone like this idea, feel free to take it and run with it.
      • Nice mock-ups on discord, Phasma.
  2. Map Editor could use a bunch more info or link to a map editor tutorial.
  3. Can scenarios have multiple loss conditions? Many campaign scenario descriptions are worded this way (e.g. Fall of Sandro). Is there a way to look this up in-game or in the map editor?
    • Yes they do have multiple loss conditions, but using both the SoD and HotA map editor on Fall of Sandro, I can't find anything that causes this. Guess we'll have to look into it as to how it's done, but yes, some of the maps definitely have a couple of loss conditions. → Phasma 01:39, 22 December 2023 (UTC)
  4. Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
  5. Now that we have a campaign map list (See List of campaign maps (HotA)) and have updated all the campaign level pages (e.g. Homecoming), the campaign pages (maps sections) themselves could use a facelift to match. (e.g. Long Live the Queen)
    • We should probably create a map row template to easily standardize everything. --Legate (talk) 04:26, 30 December 2023 (UTC)
    • Long Live the Queen updated. Any feedback before I update the rest? --Legate (talk) 15:15, 30 December 2023 (UTC)
    • Looks good to me! → Phasma 18:22, 30 December 2023 (UTC)
    • Status: roe, ab, sod, hc, hota

File upload/editing

  1. Upload all original (and HotA) images, preserving the names (as they are in the game data). For now we kind of have it started with the category:misc pictures. But it could probably be organized better (maybe call it the game data category instead). Once this is done, anyone who wants can browse these files and turn them into redirects for more appropriate names once a use for them is found in the wiki.
    • Can use grayface tools for extraction. –imahero 06:07, 19 December 2023 (UTC)
    • Is this complete? Can you make a list of what still needs to be done? --Legate (talk) 15:25, 30 December 2023 (UTC)
  2. The pics for Template:Cove unique buildings are a different size from all the other towns' unique buildings. Edit them to match.
  3. Add the remaining map files.
    • Notes
      • What is the best way to get map files? Open up the editor and screenshot/crop? Find them somewhere online? --Legate (talk) 20:54, 9 December 2023 (UTC)
      • I don't know how Phasma was doing it but I just make screenshots in the map editor and then realign them all after. When I did that last big one I had to use cheat engine to change the zoom so that I could do it with fewer screenshots. And yes it's entirely possible there's an easier way. Possibly make use of heroesmaps.org/heroes3mapscan. –imahero 21:22, 9 December 2023 (UTC)
      • I do just that: turn off all animations in map editor, take multiple screenshots, delete the unnecessary areas, align them in GIMP, save an original copy, and finally create a small copy for uploading here. I'm doing them over time since they take a while, and I've done all the small and medium maps so far. I'll do some more before the year ends too :) → Phasma 12:47, 13 December 2023 (UTC)
    • Status
  4. Add the campaign map pictures for each campaign scenario (on the screen where you select the level bonus before the cinematic plays). (Page: e.g. Groundbreaking)
    • Looking for (with the current level colored in and previous levels covered in slashes), not (base pic with nothing colored in)
    • These will need to be taken as screenshots. Since in the game data they are puzzle piece images. Until then we could use the template:campaignbg
      {{campaignbg|N1_BG.H3bitmap.png}}
      imahero 04:03, 21 December 2023 (UTC)
    • Status: roe, ab, sod, hc, hota

Template work (advanced)

  1. Most of the the victory conditions should include 'or defeat all enemies'. Investigate and fix Template:Scenario, Template:ScenarioVars table and Template:CLevelsRow

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.