Retreat: Difference between revisions

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Tag: Manual revert
(add hit and run ban)
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'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
==Hit and Run ban==
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell.


{{Fanopinion|
{{Fanopinion|

Revision as of 15:07, 10 January 2024

A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his Tactics Phase if such a phase occurs. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.

Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.

Hit and Run ban

In Horn of the Abyss Horn of the Abyss: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell.

User commentary

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Some may find the information in this section subjective or irrelevant.

Retreating (or surrendering) is a good idea:

  • When defeat is imminent.
  • As a means to travel to a distant town, to be re-recruited there.
  • To preserve artifacts which will otherwise fall into an enemy hero's hands.
  • To preserve a powerful hero with strong stats, spells, or high level.

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