Tavern
| Tavern |
|---|
| Prerequisite: |
| (none) |
| Cost: |
| 5 |
| Effect: |
| Allows players to hire heroes, visit the Thieves' Guild and hear rumors. Increases morale of the defending hero's army by +1. Improves the ability to estimate troops in enemy towns/garrisons. |
Tavern as seen on the adventure map. |
Hiring Heroes
Heroes can be hired for 2500
. There are always two heroes available in a Tavern (unless no heroes remain to be hired), and if one is hired, a new hero will immediately appear in their place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.
Taverns also can be found on the adventure map. Players may hire heroes in external Taverns, but they will not receive bonus Morale or more accurate troop estimates when visiting them. The AI will not use external Taverns to hire heroes.
Rumors
Rumors are visible below the Tavern video when entering a Tavern. Default rumors often provide useful information to the player, though some are proverbs or bits of lore. Map makers may also include custom rumors in a map's settings. Default rumors may reveal the terrain in which the grail is buried, as well as whether the grail is to be found in the underground layer.
Adventure Map Troop Estimates
The number of Taverns the player controls determines what they see when checking on an enemy town/garrison (as far as troop types/estimated numbers go).
- 0 Taverns - The town/garrison will look empty, even though it is not.
- 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
- 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.
Restoration of Erathia[edit | hide | hide all]
- Taverns on the adventure map featured different heroes than those found in towns.
- Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.
Horn of the Abyss[edit | hide]
In Horn of the Abyss a variant of Tavern for water terrain was added. Hired heroes appear in boats.
HD Mod[edit | hide]
Thieves' Guild information can be checked by pressing 'G' hotkey without even opening a town window.
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
- The feature only available in single player game.
- The invited hero appears available for hire after hiring another hero.
Named Taverns in the campaigns[edit | hide]
- Rusty Mug Tavern - A tavern in Nighon frequented by



Balfour where Tawni Balfour was born and raised.
Shark Chowder Inn - A tavern in Krewlod where 


Bidley started down his path towards the Horn of the Abyss.
The Black Mark - A smelly little hole of a tavern where 


Bidley met with 


Jeremy and 


Casmetra- Torg's Tavern - A tavern near Eeofol's western border.
- Wingtail Tavern - A tavern where



Sandro would meet with 


Crag Hack to assign him missions.
- Probably located in Erathia, Krewlod or the Contested Lands, due to the presence of goblins. It being in Erathia is especially likely, given that



Crag Hack enters Avauntnell from the southeast in Bashing Skulls.
- Probably located in Erathia, Krewlod or the Contested Lands, due to the presence of goblins. It being in Erathia is especially likely, given that
Gallery[edit | hide]
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(pre-release)
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