Editing Slayer
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{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0 | {{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = | | level = 4 | ||
| cost = 16/12 | | cost = 16/12 | ||
| duration = 1 rnd/sp | | duration = 1 rnd/sp | ||
| b_effect = Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, ''( | | b_effect = Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, phoenixes, ''(and haspids)<sup>{{-wh}}</sup>''. | ||
| a_effect = Same as basic effect, except that attack bonus also affects devils and angels. | | a_effect = Same as basic effect, except that attack bonus also affects devils and angels. | ||
| e_effect = Same as advanced effect, except attack bonus also affects giants | | e_effect = Same as advanced effect, except attack bonus also affects giants/titans. | ||
}} | }} Depending of the level of expertise in [[fire magic]], slayer spell increases [[attack]] of target troop by 8. | ||
This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast. | This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast. | ||
'''Heroes | '''Heroes with a Slayer specialty:''' | ||
* {{ | * {{H2|Coronius|Druid}} | ||
'''Slayer can not be cast on:''' | |||
''' | |||
{{immune|spell12345=1|spell1234=1|fire=1}} | {{immune|spell12345=1|spell1234=1|fire=1}} | ||
{{user commentary| | {{user commentary| | ||
'''Tactics''' | |||
Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers. | Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers. | ||