Slayer

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Slayer
School: Fire Magic
Level: 4th
Cost: 16/12
Duration: 1 rnd/sp
Basic Effect
Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, firebirds, (haspids and couatls) Horn of the Abyss.
 
Advanced Effect
Same as basic effect, except that attack bonus also affects devils and angels.
 
Expert Effect
Same as advanced effect, except attack bonus also affects giants (and dreadnoughts) Horn of the Abyss.
 
Probability of occurrence (%):
Castle 10
Rampart 10
Tower 16 (10*)
Inferno 10
Necropolis 10
Dungeon 10
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss 10
* Without Library

It grants the target troop a fixed +8 attack bonus against the specified lvl 7 units, depending on the level of expertise in fire magic.

This spell is the strongest attack-increasing effect in game, except possibly Frenzy but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.

Heroes starting with Slayer:

Heroes specialising in Slayer:

Creatures immune to Slayer:

Note that this immunity means that they cannot have the spell cast on them. It is not a protection against the attack bonus from the spell cast on a creature attacking them.

Creatures capable of casting Slayer:

Trivia[edit | hide | hide all]

To make this work, the game uses a hidden creature ability called King.

User Commentary

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See also:[edit | hide]