Editing Stronghold
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* Possible to get [[Behemoths]] on third day, provided sufficient resources. | * Possible to get [[Behemoths]] on third day, provided sufficient resources. | ||
* [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds. | * [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds. | ||
* [[Freelancer' | * [[Freelancer' Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | ||
* Opportunity to get two war machines. | * Opportunity to get two war machines. | ||
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. | * [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. |