Surrender: Difference between revisions

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A hero may surrender (or [[retreat]]) to enemy heroes anytime it is his turn (players cannot surrender if they are defending in a siege or fighting an enemy hero wielding the [[Shackles of War]]). The surrendering player must pay the enemy hero (usually ridiculous amounts of) gold and will then reappear in the [[Tavern]] ready for immediate re-recruital, retaining all artifacts and armies at the time of surrender. Enemy players get no say in the matter (even if they'd rather fight to the death!).
'''Surrender''' is act of a hero during combat, where he pays the enemy hero an amount of [[gold]] in order to let him keep his artifacts and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero's turn to act. However, a hero can only surrender to antoher hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege, or when the enemy hero wields [[Shackles of War]].


The cost in [[Gold]] of surrendering depends on the surrendering hero's current armies (default cost is half the price of hiring the creatures, excluding any resource costs) and, if he possesses it, his level of [[Diplomacy]]. The opponent receives any gold paid.
The surrendered hero will appear in [[tavern]] immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player's seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrenderd in the past day.


With expert [[Diplomacy]] and all three diplomacy boosting artifacts, surrendering costs are reduced to 10%. This means that surrendering with an Archangel (costs 5000 gold and 3 gems to buy) is reduced to 250 gold (10% of 2500).
The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; resource cost are not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with [[Diplomacy]] secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts [[Ambassador's Sash]], [[Diplomat's Ring]] and [[Statesman's Medal]] each reduces the cost by 10%.


If he does not have enough Gold to save all his army he can either:
== Related articles ==
* keep on fighting to reduce the size of his army
* [[Retreat]]
* [[retreat]] to be sure he is not defeated


[[Category: Combat]]
[[Category: Combat]]

Revision as of 07:15, 1 August 2014

Surrender is act of a hero during combat, where he pays the enemy hero an amount of gold in order to let him keep his artifacts and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero's turn to act. However, a hero can only surrender to antoher hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege, or when the enemy hero wields Shackles of War.

The surrendered hero will appear in tavern immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player's seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrenderd in the past day.

The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; resource cost are not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with Diplomacy secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts Ambassador's Sash, Diplomat's Ring and Statesman's Medal each reduces the cost by 10%.

Related articles