Emerald Isle

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Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Great Conflux
Vori Vori
Contested Lands
(Unaffiliated)
(minor places)
Jadame
Regna
Terra Nova Horn of the Abyss
(Unaffiliated)
Enroth
Enroth
(Historical Locations)
(Other Enroth Locations)
(Other Non-Enroth Locations)
Erathia
Regions:
   Angel Gate
   Avauntnell
   Battlestead
   Cloverfield
   Emerald Hills
   Emerald Isle
   Erathia Plains
   Fire Coast
   Forestbury
   Forestdale
   Forestdon
   Forestlow
   Grainrich
   Griffin Cliff
   Hillbridge
   Klondike Horn of the Abyss
   Marble Garden
   Marshland
   Minewell
   Mosswood
   Rionpoint
   Southport
   Strongwillow
   Woodgrove
Towns:
   Claxton
   Cloudfire
   Clovergreen
   Dunwall
   Hartferd
   Marishen
   Steadwick
   Stonecastle
   Tidewater
   Whitestone
Other:
   (minor places)
AvLee
Regions:
   Brighton Point
   Dagrond
   Gaia's Crest
      Shantanna
   Northern Cape
   Racken Cliffs
   Tularea
Towns:
   Bath'iere
Other:
   (minor places)
Bracada
Regions:
   Bracada Desert
   Bracada Highlands
   Bracada Mountains
Towns:
   Celeste
   Tarach's Cove
Eeofol
Regions:
   Land of the Giants
Towns:
   Dry Ryehill Horn of the Abyss
   Kreelah
   Kleesive
   Laboratory Horn of the Abyss
Other:
   (minor places)
Deyja
Regions:
   Deyja Badlands
   Deyja Moors
Towns:
   The Pit
Other:
   (minor places)
Nighon
Regions:
   Land of the Giants
   Mount Nighon
   Rancor Coast
Levels:
   Bright Lands
   Deep Caverns
   Lower Caverns
   Surface Tunnels
   Upper Caverns
   Upper Tunnels
Towns:
   Death Kiss
Other:
   (minor places)
Krewlod
Towns:
   Ulgak
Other:
   (minor places)
Tatalia
Towns:
   Stillbog
Other:
   (minor places)
Vori
Regions:
   Frigid Coast
   Volee Glacier
   Vori Frostland
Towns:
   Volee
Other:
   (minor places)
Contested Lands
Regions:
   Cloverfield
   Forestdale
   Mosswood
Towns:
   Welnin
(Unaffiliated)
Regions:
   Evenmorn Island
   Harmondale
Bodies of Water:
   Nighon Straits
   Quiet Sea
   Shandar River
   Skyline Bay
Towns:
   Utopia Horn of the Abyss
Enroth
Regions:
   Blackshire
   Bootleg Bay
   Castle Ironfist
   Dragonsand
   Eel Infested Waters
   Free Haven
   Frozen Highlands
   Hermit's Isle
   Kriegspire
   Mire of the Damned
   Misty Islands
   New Sorpigal
   Paradise Valley
   Silver Cove
(Unaffiliated)
Regions:
   Alvar
   Couatl Islands Horn of the Abyss
   Dagger Wound Islands
   Garrote Gorge
   Ironsand Desert
   Murmurwoods
   Ravage Roaming
   Ravenshore
   Shadowspire
Bodies of Water:
   Ifarine Sea
Regna
Towns:
   Harecksburg
Other:
   (minor places)
Terra Nova Horn of the Abyss
Regions:
   Southlands
Towns:
   Burton
   Orca's Maw
Other:
   (minor places)
(Historical Locations)
Amberlian Empire
Barbarian Empire
Regions:
   Barbarian Steppes
   Raider's Plateau
   Wastelands
Towns:
   Tarnia
Bracaduun
Regions:
   Wallpeaks
Towns:
   Castle Steelhorn
Other:
   (minor places)
Nixaar Empire Horn of the Abyss
Phynaxian Empire
Underworld
(Other Enroth Locations)
Bodies of Water:
   Endless Ocean
   White Ocean
Islands:
   Cursed Bone Horn of the Abyss
   Island of the Vengeful Serpent Horn of the Abyss
   Karigor
(Other Non-Enroth Locations)
   Axeoth
   CRON
   Elemental Planes
   Fiery Moon
   Hall of Judgment
   Paradise
   Sparkling Bridge
   Terra
   VARN-4
   Web of Worlds
   Xeen

Also called Emerald Island. An island southeast of Antagarich, featured in Might and Magic VII: For Blood and Honor. It was the location of a scavenger hunt in 1168 AS, with the prize being the deed to Harmondale.

Emerald Island is southeast of Erathia, and far away from pirates and other ruffians.  It would be ideal, if not for the constant swarms of dragonflies that infest the island.  Fortunately, the large number of armed and skilled people this contest has attracted should thin their numbers a bit. 

Lord Markham has supplemented the normally sparse village with a weapon, armor, and alchemist shop for your convenience during the contest.  A temple and basic magical guilds are also available.  I would suggest making sure that you are completely ready before you start off on the contest.
    - Margaret the Docent, tour guide for contestants

Locations[edit | hide | hide all]

  • Dragon's Lair: A cave in the northeast, home to Morcarack the Pitiless, the Dragon of Emerald Island. This solitary red dragon does not like visitors, and spares the town so that the locals may pay him tribute. The night before the Scavenger Hunt formally began, three contestants (a dwarf, an elf and a human mage) ventured deeper into the island and were killed by the dragon. Their shield was left in the cave, and the future Lords of Harmondale retrieve it as a clue to the missing contestants' fate, while dodging Morcarack's fiery attacks. The cave is also one of the places where the player can obtain a longbow, one of the items required to win the Scavenger Hunt.
  • Temple of the Moon: An abandoned temple of the Church of the Moon, located in a cave on a hill north of the town. A river flows from the cave down the hill and into the nearby lake. The abandoned temple is infested with giant rats, some of which attack with fire or electricity, giants bats capable of spreading disease, including those that have fiery attacks, and giant venomous spiders. A floor tile from the secret library in the temple is obtained by the Lords of Harmondale as one of the items needed to win the Scavenger Hunt. Sal Sharktooh, another adventurer who ventured into the temple, offers to take a wealthy hat, an item needed for the contest, from them in exchange for sparing their lives. They can obtain a longbow by stealing it from Sal Sharktooth or looting it from his corpse after killing him.

Trivia[edit | hide]

  • The second intro cutscene for Might and Magic VII: For Blood and Honor, shown after the character creation and just before the gameplay starts, depicts the beginning of the Scavenger Hunt and shows the missing contestants being killed by Morcarack the Pitiless.
  • The town where Might and Magic VII: For Blood and Honor starts takes up the southern portion of the island.
  • While it is officially emphasized that Emerald Island is far from pirates, they still pose some threat to it. There is a cannon by the northern shore, and Morcarack keeps pirates and undesirables out in exchange for tribute.
  • The locals store various items in a shed by the seashore just beyond the swamp on the northwestern side of the island, but the dragonfly infestation has made it difficult to reach.
  • Some of the Emerald Island's dragonflies can spit fire.
  • The six items for the Scavenger Hunt are a longbow, a red potion that heals wounds, a wealthy hat, a floor tile, a musical instrument, and a seashell.
  • It is possible to kill Morcarack in Might and Magic VII: For Blood and Honor, but this is rather tricky due to the characters being low level this early in the game and is not required for any quest.
  • Printed map for MM7 places Emerald Island north of Nighon, although it is described as being southeast of Erathia. However, this placement is apparently not literal, as it is shown outside of the watery "border" the map features. The artistic depictions of The Pit and Celeste are similarly shown outside of that border, with Celeste being in the same part of the map as Emerald Island. Thus, the page goes with the game's description of Emerald Island's location.

Gallery[edit | hide]