Lizardman and Lizard Warrior: Difference between revisions
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{{ | {{FortressCreaturesNew}}{{CreatureNew | ||
| name = Lizardman | |||
| faction = Fortress | |||
| attack = 5 | |||
| defense = 6 | |||
| shots = 12 | |||
| damage = 2–3 | |||
| health = 14 | |||
| speed = 4 | |||
| move = Ground | |||
| size = 1 | |||
| growth = 9 | |||
| aivalue = {{swh|151|126}} | |||
| fightvalue = {{swh|137|115}} | |||
| goldcost = 110 | |||
| resource = | |||
| rescost = | |||
| abilities = Shoots. | |||
}}{{CreatureNew | |||
| name = Lizard Warrior | |||
| faction = Fortress | |||
| attack = {{gt|6}} | |||
| defense = {{gt|8}} | |||
| shots = {{gt|24}} | |||
| damage = 2–{{gt|5}} | |||
| health = {{gt|15}} | |||
| speed = {{gt|5}} | |||
| move = Ground | |||
| size = 1 | |||
| growth = 9 | |||
| aivalue = {{swh|209|156}} | |||
| fightvalue = {{swh|174|130}} | |||
| goldcost = 140 | |||
| resource = | |||
| rescost = | |||
| abilities = Shoots. | |||
}} | }} | ||
'''Lizardmen and Lizard Warriors''' are the level 2 creatures of [[Fortress]]. They are recruited from the [[Lizard Den]]. | |||
'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress | |||
===== Heroes with a specialty == | ''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitNoExp | |||
| dwelling = Lizard Den | |||
| creature1 = Lizardman | |||
| creature2 = Lizard Warrior | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Wystan|Beastmaster}} | |||
== {{roe}} and {{ab}} == | |||
In the original {{roe}} and {{ab}} versions, the statistics of Lizardmen and Lizard Warriors were a bit different. These were updated in {{sod}} as well as {{roe}} patch 1.3 and {{ab}} patch 2.1. | |||
Changed Stats: | |||
* {{Cn|Lizardman}}: Growth: 8, Damage: 1-3, Health: 12 | |||
* {{Cn|Lizard Warrior}}: Growth: 8, Damage: 2-3, Health: 12, Attack: 5, Defense: 7, Cost: 130 {{G}} | |||
== {{ | == Gallery == | ||
In {{ | <gallery mode="packed-hover" heights="200px"> | ||
Lizard Warrior render.jpg | |||
Lizardman1.jpg | |||
</gallery> | |||
{{Fanopinion| | |||
In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | |||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | |||
* [[ | * [[Comparison of Level 2 Creatures]] | ||
* [[ | * [[Comparison of Ranged Creatures]] | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 15:48, 9 June 2025

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Lizardmen and Lizard Warriors are the level 2 creatures of Fortress. They are recruited from the Lizard Den.
"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting." RoE manual
Dwellings & Portraits
Heroes with a specialty



Wystan the Beastmaster
Restoration of Erathia and Armageddon's Blade
In the original Restoration of Erathia and Armageddon's Blade versions, the statistics of Lizardmen and Lizard Warriors were a bit different. These were updated in The Shadow of Death as well as Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1. Changed Stats:

Lizardman: Growth: 8, Damage: 1-3, Health: 12
Lizard Warrior: Growth: 8, Damage: 2-3, Health: 12, Attack: 5, Defense: 7, Cost: 130 
Gallery
User Commentary
In The Shadow of Death and Horn of the Abyss especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.









