Commander: Difference between revisions
Created page with "{{inwog}} '''Commanders''' are special units that assist a hero and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in {{homm4}}, the hero can participate in the fight directly. The commander's character sheet can be accessed from the Commander icon File:WoG Commander Icon.png from the Hero's character sheet...." |
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A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly [[town]]. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle. | A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly [[town]]. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle. | ||
{{CreatureNew | |||
| name = Paladin (WoG) | |||
| display_name = Paladin | |||
| faction = Castle | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Hierophant (WoG) | |||
| display_name = Hierophant | |||
| faction = Rampart | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Temple Guardian (WoG) | |||
| display_name = Temple Guardian | |||
| faction = Tower | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{clear}} | |||
{{CreatureNew | |||
| name = Succubus (WoG) | |||
| display_name = Succubus | |||
| faction = Inferno | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Brute (WoG) | |||
| display_name = Brute | |||
| faction = Dungeon | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Soul Eater (WoG) | |||
| display_name = Soul Eater | |||
| faction = Necropolis | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{clear}} | |||
{{CreatureNew | |||
| name = Ogre Leader (WoG) | |||
| display_name = Ogre Leader | |||
| faction = Stronghold | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Shaman (WoG) | |||
| display_name = Shaman | |||
| faction = Fortress | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
{{CreatureNew | |||
| name = Astral Spirit (WoG) | |||
| display_name = Astral Spirit | |||
| faction = Conflux | |||
| attack = 5+ | |||
| defense = 5+ | |||
| shots = 0+ | |||
| damage = 6–12+ | |||
| health = 40+ | |||
| speed = 4+ | |||
| move = Ground | |||
| size = 1 | |||
| growth = N/A | |||
| aivalue = 130 | |||
| fightvalue = 140 | |||
| goldcost = 1000 | |||
| resource = | |||
| rescost = | |||
| abilities = | |||
| float = left | |||
}} | |||
Revision as of 21:32, 11 June 2025
Commanders are special units that assist a hero and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in Heroes of Might and Magic IV, the hero can participate in the fight directly.
The commander's character sheet can be accessed from the Commander icon
from the Hero's character sheet.
A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly town. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle.

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