Mt Andromeda: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
 
Line 11: Line 11:
*All connections have obligatory roads.
*All connections have obligatory roads.
*Banned heroes:
*Banned heroes:
**{{h|Kyrre|image=Kyrre (HotA)|0=}}
**{{h|Kyrre|0=}}
**{{h|Gunnar|0=}}
**{{h|Gunnar|0=}}
**{{h|Alamar|0=}}
**{{h|Alamar|0=}}
**{{h|Jeddite|image=Jeddite (HotA)|0=}}
**{{h|Jeddite||0=}}
**{{h|Dessa|0=}}
**{{h|Dessa|0=}}
**{{h|Luna|image=Luna (HotA)|0=}}
**{{h|Luna|0=}}
**{{h|Labetha|0=}}
**{{h|Labetha|0=}}
**{{h|Grindan|0=}}
**{{h|Grindan|0=}}
Line 22: Line 22:
*Allowed heroes:
*Allowed heroes:
**{{h|Rion|0=}}
**{{h|Rion|0=}}
**{{h|Gem|image=Gem (HotA)|0=}}
**{{h|Gem|0=}}
**{{h|Verdish|0=}}
**{{h|Verdish|0=}}
**{{h|Floribert|0=}}
**{{h|Floribert|0=}}

Latest revision as of 01:12, 11 January 2026

This is a mirror XL+U template, suitable for long and rather contactless games, heavily based on exploration and spell research. Treasure zones are not so rich and cannot contain Relic artifacts. Due to having underground tunnels replaced by fully functional surface layer, this template generates maps effectively bigger than regular XL+U, which is compensated by having obligatory roads for every connection.

Specifications[edit | hide | hide all]

  • Map size: XL+U.
  • Content types clarification:
    • 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
    • 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
  • Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the Underworld is also the same.
  • Player zones and AI zones and have the native terrain of their corresponding town. The rest are generated with random terrain.
  • All connections have obligatory roads.
  • Banned heroes:
  • Allowed heroes:
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Suggested rules and settings:

See also[edit | hide]