Creature

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Text          Range
Few 1–4
Several 5–9
Pack 10–19
Lots 20–49
Horde 50–99
Throng 100–249
Swarm 250–499
Zounds 500–999
Legion ≥1000

Creature is a term for all entities a hero can encounter or hire in Heroes of Might and Magic III. The word is interchangeably used with unit, troop and troop stack. Typically, the words troop and troop stack are used when talking about hero's army. The original Restoration of Erathia manual states, that armies are made up of creatures arranged in groups called troops.

In the adventure map, creatures appear in wandering creature stacks. Without Visions spell or Rogues in the army, a player can not see exactly how many creatures there are, but they can see a rough estimation as seen in the table below.

On the battlefield, Creatures appear in stacks. Stacks take their turns according to initiative and can move and/or attack on their turn. When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly). A stack deals damage according to the number of creatures in it. When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like resurrection. All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die).

Every creature has its own sound effects:

  • Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), its special ability, damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include Angels and Archangels). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' Resurrection), while completely unique abilities (e.g. Vampire Lords' life drain) have their own sounds.
  • Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of Necropolis units you can hear dreadful moaning, and for some reason, Elves and Goblins share the same crude speech.

See also

Rogue
8
3
2–4
10
6
Move
Ground
Size
1
Growth
8
135
135
Cost

100

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Goblin
4
2
1–2
5
5
Move
Ground
Size
1
Growth
15 (+8)
60
60
Cost

40

Hobgoblin
5
3
1–2
5
7
Move
Ground
Size
1
Growth
15 (+8)
68
65
Cost

50

Vampire
10
9
5–8
30
6
Move
Flying
Size
1
Growth
4
555
518
Cost

360

Undead. Flies. No enemy retaliation.
Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost

500

Undead. Flies. No enemy retaliation. Drains life.
Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225