Dragon Slayer: Difference between revisions

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==Heroes==
==Heroes==
*[[Dracon]], wizard with Enchanters specialty (can upgrade monks, zealots, magi and arch magi to enchanters)
*[[Dracon]], [[Wizard]] with Enchanters specialty (can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch Magi]] to [[Enchanter]]s)
==Strategy==
 
{{User commentary|
{{User commentary|
* This campaign is dedicated to [[Tower]], with the exception of three [[Stronghold]] enemy towns in the second scenario.
* This campaign is dedicated to [[Tower]], with the exception of three [[Stronghold]] enemy towns in the second scenario.
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* Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
* Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
* In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
* In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
* Having captured Stronghold towns, build [[Hall of Valhalla]] in each so as to get +3 [[Attack]] skill.
* Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
* Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
* [[Berserk]] or [[Force Field]] spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass [[Slow]] is essential.
* [[Berserk]] or [[Force Field]] spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass [[Slow]] is essential.

Revision as of 10:03, 26 August 2021

Template:Campaign Dragon Slayer

Backstory

Quest/Objective

Maps

  1. Crystal Dragons
  2. Rust Dragons
  3. Faerie Dragons
  4. Azure Dragons
  • Second and third scenarios can be completed in any order.

Heroes

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • This campaign is dedicated to Tower, with the exception of three Stronghold enemy towns in the second scenario.
  • You need to have very high Knowledge in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have Mage Guilds. Build Wall of Knowledge in every Tower town you have.
  • In the first scenario, visit every Witch Hut near your starting town, as they provide all Magic School secondary skills.
  • Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
  • In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons.
  • Having captured Stronghold towns, build Hall of Valhalla in each so as to get +3 Attack skill.
  • Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
  • Berserk or Force Field spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass Slow is essential.
  • Defeat Diamond Golems who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using Dimension Door or Fly spells.

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