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{{inhota}}
{{inhota}}
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es.
Factory represents [[Burton]].


''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''"
== Introduction ==
'''Factory''' is the unreleased 11th faction for {{hota}}, which is confirmed to be released in game version 1.7.0. This new faction will have the [[Wasteland]] as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades.


Factory's [[native terrain]] is [[wasteland]].
== Creatures ==


__TOC__
[[File:FactoryCreaturesPreview.jpg|thumb|right]]


==Factory building tree==
As of August 2020, the revealed line up consists of:
{| style="margin-right:20px; float:left;"
 
| [[File:FactoryBuildingsTree.png|700px|left]]
* Tier 1: '''[[Halfling]]''' –> '''Halfling Grenadier''' ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")
|}


[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
* Tier 2: '''Mechanic''' –> '''Engineer''' (They can repair mechanical units in both forms.)


{{Town cost summary|
* Tier 3: '''Armadillo''' –> '''Bellwether Armadillo''' (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
|unique  = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
|troop    = 35770 {{G}}, 6 {{C}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Factory common buildings}}


===Creature Dwellings===
* Tier 4: '''Automaton''' –> '''???''' (No released graphics or information available other than the fact they are possibly fully robotic.)
{{Factory creature dwellings}}


===Unique Buildings===
* Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Teleport, similar to [[Nymph]], [[Devil]], and etc. If they come out of the ground above a corpse, stack automatically consumes it, and its next attack receives extra attacks. Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
{{Factory unique buildings}}


{{clear|left}}
* Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliate to one ranged attack per round with a Quick Shot.)


==Heroes==
* Tier 7: '''Dreadnought''' –> '''Juggernaut''' (Both units have a special penetrating beam attack called Heat Beam. The attack pattern is similar to that of the Cerberus, but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
|}


'''Banned secondary skills:'''
* Tier 7: '''Couatl''' –> '''Crimson Couatl''' (Couatls can Meditate to become impervious to damage and skip their turn.)


Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
'''NOTE:''' Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.


{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
[[Ammo Cart]] is a [[War machine]] of Factory.


{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
<br clear=all>


==Creatures==
<!-- let's wait for the actual release -- for now this is just making a bunch of broken links
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
== Creature Table ==
'''Keep in mind that these stats might change in the final version!'''
{{Creature table}}
{{Factory creature table}}
{{Factory creature table}}
|}
|}
-->
== Heroes ==


==Town names==
[[File:FactoryHeroesPreview.png|thumb|right]]
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:


{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
The two hero classes have been revealed to be the might class of [[Mercenary]] and the magic class of [[Artificer]].
|-
 
| Arcadia || Ardon || Aurichalcum || Burton
Factory will feature heroes from former games. These include:
|-
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}


If there are more Factory towns on the map than possible names, they will use names taken from other towns.
*[[File:Hero_Agar_small.png]] [[Agar]] is an Artificer with a Sandworm specialty.<br>
*[[File:Hero_Bertram_small.png]] [[Bertram]] is an Artificer.<br>
*[[File:Hero_Frederick_small.png]] [[Frederick]] {{withmapedhota}} is a [[Wizard]] with a [[Mage]] specialty.<br>
*[[File:Hero_Heatstroke_small.png]] [[Heatstroke]]<br>
*[[File:Hero_Henrietta_small.png]] [[Henrietta]] is a Mercenary with a Halfling specialty.<br>
*[[File:Hero_Jangaard_small.png]] [[Jangaard]] is a Mercenary with a [[Scouting]] specialty.<br>
*[[Kastore]]<br>
*[[Morgan]] is an Artificer.<br>
*[[File:Hero_Murdock_small.png]] [[Murdock]]<br>
*[[File:Hero_Sam_small.png]] [[Sam]] is a Mercenary.<br>
*[[File:Hero_Todd_small.png]] [[Todd]] is an Artificer.<br>
*[[File:Hero_Unknown1_small.png]] Unknown 1<br>
*[[File:Hero_Unknown2_small.png]] Unknown 2<br>
*[[File:Hero_Unknown3_small.png]] Unknown 3<br>
*[[File:Hero_Unknown4_small.png]] Unknown 4 looks like Wrathmont (Heroes I & II)
<br clear=all>


{{user commentary|
== Current Progress ==
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).


* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
As of 26th July 2022:
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.


'''Pros:'''
* 7 out of 8 campaign maps are completed; the 8th map is yet to be developed and still requires testing.
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* 14 out of 17 cutscenes are completed; the last 3 scenes are under development but have all the 3D resources (characters, environment, etc.) ready.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* All 16 heroes have been approved with names, specs, models, and portraits.
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
* The graphics and town screen are close to completion; all the buildings on the world map are ready.
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence).  
* Sav (the main coder) hired many people to help accelerate the rate of coding, so many things such as special buildings and creature skills are almost finalised.
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.  
* Paul Anthony Romero's [https://www.youtube.com/watch?v=0Z8hiR3E4WA original Factory theme] will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* The wasteland terrain and associated objects are ready and in the game as of 1.6.0.
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7.  


'''Cons:'''
<br clear=all>
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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[[Category: Factory]]
[[Category: Factory]]
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