Monk and Zealot: Difference between revisions

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'''Monks''' and '''zealots''' are level 5 creatures of [[castle]]. They can be recruited from the [[monastery]].
'''Monks''' and '''zealots''' are level 5 creatures of [[castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].


Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.

Revision as of 02:20, 30 August 2015

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Monk
 Cost per troop 

400

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value
Zealot
 Cost per troop 

450

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value
 Special abilities:
• No melee penalty

Monks and zealots are level 5 creatures of castle. They can be recruited from Monasteries.

Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.

Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monk or zealot under his command for each level he attains after the 5th level.