Monk and Zealot: Difference between revisions

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Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery.
Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery.


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The addition to the game hota changes the situation of priests, which adds a button that allows you to change the attack mode. At 7 speeds, your priests move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of priests allows you to avoid the enemy's retaliation, even if it seems that priests have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI ​​often divides the army into many weaker units. In addition, in the hota, Inghan, a hero with a priest specialty that gives bonuses to +1 speed is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: expert slow, expert forget, expert sorrow, expert revive, expert prayer, expert blind, flight on expert level. All of these exemplary spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map with the priest alone in the fight against the AI.
The addition to the game hota changes the situation of priests, which adds a button that allows you to change the attack mode. At 7 speeds, your priests move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of priests allows you to avoid the enemy's retaliation, even if it seems that priests have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI ​​often divides the army into many weaker units. In addition, in the hota, Inghan, a hero with a priest specialty that gives bonuses to +1 speed is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: expert slow, expert forget, expert sorrow, expert revive, expert prayer, expert blind, flight on expert level. All of these exemplary spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map with the priest alone in the fight against the AI.

Revision as of 12:39, 3 November 2022

Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Monk
 Cost per troop 

400

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 485
 Special abilities:
Ranged attack
Zealot
 Cost per troop 

450

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value 750
 Special abilities:
Ranged attack
No melee penalty
Monastery    Armageddon's Blade
 Horn of the Abyss
 Armageddon's Blade
 Horn of the Abyss

Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Heroes with a specialty

Horn of the Abyss

  • In Hota, AI Value of Monks was increased to 582.
  • Shadows of Monks and Zealots' adventure map view were fixed:

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