Movement penalty: Difference between revisions

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Heroes moving over certain terrains get penalties to their [[Movement]]. [[Roads]] negate all such penalties, as does only having units that have the current terrain as their [[Native Terrain]]. Movement is compared to what it would have been on [[Grass]]. [[Magical Terrain]] does not affect terrain penalties.
{{TerrainPenTable}}


{|
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties.
!Terrain type!!Cost
|-
|[[Dirt]], [[Grass]], [[Lava]], [[Subterranean]]||100%
|-
|[[Rough]]||125%
|-
|[[Sand]], [[Snow]]||150%
|-
|[[Swamp]]||175%
|}


{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand.


[[Category: Adventure map]] [[Category: Terms]]
{{withhota}} Visiting a [[Trailblazer]] will cause the  "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.


'''See also:'''
* [[Movement#Consumption of the movement points|Movement]]


 
[[Category: Terms]]
1
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Latest revision as of 19:17, 24 April 2024

Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss
100% 100% 100% 100%
Rough
Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand
Snow
150% 125% 100% 100%
Swamp 175% 150% 125% 100%

Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand, rough, or wasteland Horn of the Abyss terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are native to that terrain. Additionally, roads negate all possible movement penalties.

Armageddon's Blade Having at least one Nomad in your army will remove the movement penalty for sand.

Horn of the Abyss Visiting a Trailblazer will cause the "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.

See also: