Shackles of War: Difference between revisions

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== Discussion ==
== Discussion ==
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Often this is done by equipping the shackles right before attacking a less powerful enemy hero, and making sure to never leave the shackles on at the end of your turn, lest a more powerful hero take you by surprise.
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them afterwards. Make sure not to leave the shackles equipped at the end of your turn, as it may offer powerful enemy heroes an opportunity to take your hero by surprise.


The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy.
The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy.

Revision as of 06:15, 9 June 2016

Artifacts
Major
 Ambassador's Sash
 Angel Feather Arrows
 Arms of Legion
 Breastplate of Brimstone
 Cape of Velocity
 Dead Man's Boots
 Diplomat's Ring
 Dragon Scale Shield
 Endless Bag of Gold
 Endless Purse of Gold
 Everflowing Crystal Cloak
 Everpouring Vial of Mercury
 Eversmoking Ring of Sulfur
 Garniture of Interference
 Head of Legion
 Golden Bow
 Hellstorm Helmet
 Necklace of Dragonteeth
 Necklace of Ocean Guidance
 Ogre's Club of Havoc
 Orb of Driving Rain
 Orb of the Firmament
 Orb of Silt
 Orb of Tempestuous Fire
 Pendant of Courage
 Pendant of Negativity
 Pendant of Second Sight
 Recanter's Cloak
 Ring of Infinite Gems
 Ring of the Wayfarer
 Shackles of War
 Shield of the Damned
 Sphere of Permanence
 Statesman's Medal
 Surcoat of Counterpoise
 Sword of Hellfire
 Targ of the Rampaging Ogre
 Tunic of the Cyclops King
 Vial of Lifeblood
 Cape of Silence Horn of the Abyss
 Crown of the Five Seas Horn of the Abyss
 Pendant of Downfall Horn of the Abyss
 Ring of Oblivion Horn of the Abyss
 Royal Armor of Nix Horn of the Abyss
 Shield of Naval Glory Horn of the Abyss
 Trident of Dominion Horn of the Abyss
 Wayfarer's Boots Horn of the Abyss
Treasure
Minor
Relic
Combination
Shackles of War
Shackles of War Class: major
Slot: miscallaneous
Cost: 5000 Gold
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender.

Shackles of War is a major class artifact equipped in the miscallaneous slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.

Discussion

While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them afterwards. Make sure not to leave the shackles equipped at the end of your turn, as it may offer powerful enemy heroes an opportunity to take your hero by surprise.

The upside of using Shackles of War is that by defeating enemy heroes you get their artifacts as well as more experience. They are also useful against enemy scouts, especially against computer heroes who tend to retreat immediately. The main downside to Shackles of War is the risk of finding yourself unable to retreat or surrender when you come across a battle you can't win, either by misjudging a battle, or by leaving the Shackles on and being attacked by a more powerful enemy.