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This is the active special ability of the [[Pit Lord]].
'''Summon demons''' is a special ability of [[pit lord]]s. Once per combat a stack of pit lords can permanently resurrect dead allied creature stack as [[demon]]s. Each pit lord in the resurrecting stack can summon up to 50 [[health|hit points]] worth of demons. The total health of demons summoned can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, a stack of one [[arch angel]] becomes one demon while a stack of one [[pikeman]] can not be resurrected.


Once per combat, each stack of Pit Lords can resurrect an allied stack of living creatures that is completely dead into [[Demon|Demons]]. Each Pit Lord resurrects 50 hit points converted into Demon hit points, rounded down. The number of Demons will not exceed the number of creatures in the original stack (1 [[Archangel]] becomes 1 Demon).
The formula: number of Demons = ((Total Hit Points of Dead Stack) or (50 x Number of Pit Lords), whichever is smaller) / 35, always rounded down and capped to (Number of Creatures in Original Stack)


It should be noted that [[elemental]]s, [[undead]] or [[golem]]s can not be converted to demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations. 


''' Number of Demons = ((Total Hit Points of Dead Stack) or (50 x Number of Pit Lords), whichever is smaller) / 35, always rounded down and capped to (Number of Creatures in Original Stack).'''
== Demon herding ==
 
One tactic for inferno is to turn [[imp]]s and [[gog]]s into demons. This is based to the fact that imps and gogs have lower attack/defence ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other [[town type]]s. The basic idea is to let the chosen stack of creatures die and then cast the summon demons with pit lords. Additionally, [[Clone|cloning]] hero's pit lords will grant and extra number of demon summonings.
 
A few examples:
 
 
A stack of 24 Imps dies. ''(Total hp: 96)''
 
1 Pit Lord (max 50 hp) will summon 1 Demon. (35 hp)
 
2+ Pit Lords (max 100+ hp) will summon 2 Demons. (70 hp)
 
 
A stack of 10 Dendroid Guards dies. ''(Total hp: 550)''
 
1 Pit Lord (max 50 hp) will summon 1 Demon. (35 hp)
 
2 Pit Lords (max 100 hp) will summon 2 Demons. (70 hp)
 
3 Pit Lords (max 150 hp) will summon 4 Demons. (140 hp)
 
4 Pit Lords (max 200 hp) will summon 5 Demons. (175 hp)
 
5 Pit Lords (max 250 hp) will summon 7 Demons. (245 hp)
 
6 Pit Lords (max 300 hp) will summon 8 Demons. (280 hp)
 
7 Pit Lords (max 350 hp) will summon 10 Demons. (350 hp)
 
8+ Pit Lords will still summon 10 Demons, as the number of Demons cannot exceed 10 (the number of dead Dendroids).
 
 
Demon Herding might be a good idea, since Imps and Gogs have lower attack/defence ratings than Demons, and therefore their hit points are more valuable as Demon hit points. You can also herd Demons from cheap low level troops from other towns you don't need. Just make sure that the stack is completely dead and you can summon Demons before your enemy retreats, thus wasting your money and efforts.
 
[[Clone|Cloning]] Pit Lords will also give you extra summonings per combat.
 
Cannot be cast on undead or elementals.
 
Items such as Vial of Lifeblood, which add to a unit's HP, also adds to the HP calculations.
 
 
'''Note:''' [[Elemental|Elementals]], [[Undead]], [[Golems]] or [[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle|Obsidian Gargoyles]] cannot be converted to Demons.


[[Category: Combat]]
[[Category: Combat]]
[[Category: Special abilities]]
[[Category: Special abilities]]

Revision as of 08:18, 1 October 2013

Summon demons is a special ability of pit lords. Once per combat a stack of pit lords can permanently resurrect dead allied creature stack as demons. Each pit lord in the resurrecting stack can summon up to 50 hit points worth of demons. The total health of demons summoned can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, a stack of one arch angel becomes one demon while a stack of one pikeman can not be resurrected.

The formula: number of Demons = ((Total Hit Points of Dead Stack) or (50 x Number of Pit Lords), whichever is smaller) / 35, always rounded down and capped to (Number of Creatures in Original Stack)

It should be noted that elementals, undead or golems can not be converted to demons. Additionally, health increasing artifacts (Ring of Life, Ring of Vitality, Vial of Lifeblood and Elixir of Life) are counted in the calculations.

Demon herding

One tactic for inferno is to turn imps and gogs into demons. This is based to the fact that imps and gogs have lower attack/defence ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other town types. The basic idea is to let the chosen stack of creatures die and then cast the summon demons with pit lords. Additionally, cloning hero's pit lords will grant and extra number of demon summonings.