Surrender: Difference between revisions

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A hero may surrender (or [[retreat]]) to enemy heroes anytime it is his turn (players cannot surrender if they are defending in a siege or fighting an enemy hero wielding the [[Shackles of War]]). The surrendering player must pay the enemy hero (usually ridiculous amounts of) gold and will then reappear in the [[Tavern]] ready for immediate re-recruital, retaining all artifacts and armies at the time of surrender. Enemy players get no say in the matter (even if they'd rather fight to the death!).
'''Surrender''' is act of a hero during [[combat]], where he pays the enemy hero an amount of [[gold]] in order to let him keep his [[artifact]]s and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero's turn to act, or before combat during his [[Tactics Phase]] if such a phase occurs. However, a hero can only surrender to another hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege (even defending a [[Stronghold]] with an [[Escape Tunnel]] which allows to [[retreat]] but not to surrender), or when at least one of the battling heroes wields [[Shackles of War]].


The cost in [[Gold]] of surrendering depends on the surrendering hero's current armies and, if he possesses it, his level of [[Diplomacy]].
The surrendered hero will appear in [[tavern]] immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player's seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrendered in the past day.


If he does not have enough Gold to save all his army he can either:
The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; magical resource cost is not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with [[Diplomacy]] secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts [[Ambassador's Sash]], [[Diplomat's Ring]] and [[Statesman's Medal]] each reduces the cost by 10%.
* keep on fighting to reduce the size of his army
 
* [[retreat]] to be sure he is not defeated
==Hit and Run ban==
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to surrender in the first round of combat after casting a spell. The {{An|Diplomat's Cloak}} allows a hero to ignore this ban for surrender only.
 
{{User commentary|Surrender may be a good tactical move so as to move a hero briefly to a town close to a major battle or something else important, or simply to a safe place, if you don't have [[Town Portal]] spell. It works on its best with [[Tactics]] skill or if you have a right of first turn, and only if your hero has a right to lose (i.e. it's useless in most [[campaign]]s as the head character should be invincible, otherwise the game is lost).}}
 
== Gallery ==
{{video|HC-00 Data-VIDEO VID-surrender-bik-surrender|400px}}
 
== Related articles ==
* [[Retreat]]


[[Category: Combat]]
[[Category: Combat]]

Latest revision as of 21:58, 30 January 2024

Surrender is act of a hero during combat, where he pays the enemy hero an amount of gold in order to let him keep his artifacts and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero's turn to act, or before combat during his Tactics Phase if such a phase occurs. However, a hero can only surrender to another hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege (even defending a Stronghold with an Escape Tunnel which allows to retreat but not to surrender), or when at least one of the battling heroes wields Shackles of War.

The surrendered hero will appear in tavern immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player's seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrendered in the past day.

The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; magical resource cost is not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with Diplomacy secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts Ambassador's Sash, Diplomat's Ring and Statesman's Medal each reduces the cost by 10%.

Hit and Run ban[edit]

In Horn of the Abyss Horn of the Abyss: in two-hero combat, the attacker is forbidden to surrender in the first round of combat after casting a spell. The Diplomat's CloakDiplomat's Cloak allows a hero to ignore this ban for surrender only.

User commentary

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Some may find the information in this section subjective or irrelevant.

Surrender may be a good tactical move so as to move a hero briefly to a town close to a major battle or something else important, or simply to a safe place, if you don't have Town Portal spell. It works on its best with Tactics skill or if you have a right of first turn, and only if your hero has a right to lose (i.e. it's useless in most campaigns as the head character should be invincible, otherwise the game is lost).


Gallery[edit]

Related articles[edit]