Talk:Grail: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
==Digging after moving==
==Digging after moving==
<pre>Actually, there is a way which includes tinkering with fast/slow units in the hero's army</pre> Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC)
<pre>Actually, there is a way which includes tinkering with fast/slow units in the hero's army</pre> Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC)
:its the same 'recalculating starting movepoints during one turn' stuff as in [[Admiral's Hat]] bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new 'starting movepoints' we want to feed to the game), open and close the hero's window (the second detail: an action to force the game to recalculate the hero's max movepoints. i vaguely remember that this part could be tricky, but the hero's menu was enough for my tests right now), and just dig. as with [[Admiral's Hat]] u can get the same effect by playing with the army's slowest guy. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 22:18, 14 May 2021 (UTC)


== Some terrain doesn't appear on the puzzle map ==
== Some terrain doesn't appear on the puzzle map ==

Revision as of 22:18, 14 May 2021

Digging after moving

Actually, there is a way which includes tinkering with fast/slow units in the hero's army

Can anyone add any more details on how this works exactly? →ima 19:50, 14 May 2021 (UTC)

its the same 'recalculating starting movepoints during one turn' stuff as in Admiral's Hat bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new 'starting movepoints' we want to feed to the game), open and close the hero's window (the second detail: an action to force the game to recalculate the hero's max movepoints. i vaguely remember that this part could be tricky, but the hero's menu was enough for my tests right now), and just dig. as with Admiral's Hat u can get the same effect by playing with the army's slowest guy. --GroundhogYear (talk) 22:18, 14 May 2021 (UTC)

Some terrain doesn't appear on the puzzle map

  • The grail on the map editor:

  • The grail on the puzzle map:

Has this been covered by someone else here on the wiki anywhere? Or anywhere on the internet? Not sure I want to go through and test every single type of terrain to figure out which ones don't appear on the puzzle map... →ima 15:44, 11 May 2021 (UTC)

hoped we will never reach these uncharted waters... --GroundhogYear (talk) 16:22, 11 May 2021 (UTC)

behold the offspring of the alchemical marriage between fizmig and googletranslate. have no idea how all these Earthen Hills, Holes and Marsh leaves should be called in the original map editor, but im always re-checking their info anyways.

Items not displayed:
  • All visitable objects, including pick-ups
  • Cities, heroes and creatures on the map
  • Roads, Bridges, Rivers and River Deltas
  • Magical terrains including Favorable Winds.
    • HotA displays terrain overlays except for Favorable Winds.
  • Hole, Rock layer (Ravine) - on any landscape
  • Dirt: Crater (x6), Lake (x3), Earthen Hills (x12).
    • In HotA, Earthen Hills are displayed. 2 new Shrubs and animals are not displayed (Chicken, Rooster, Pig)
  • Sand: Crater, Uninhabited Hills (x12).
    • In HotA Uninhabited Hills are displayed. Sand Dune (x3), Jaw, Bones (x2), Abandoned boat (x2), Barrels (x2), Ropes (x2), Box, Boxes (x4), Bag (x2)
  • Grass: Crater (x7), Lake (x3), Grass Hills (x12).
    • In HotA, Grassy Hills are displayed. Fence (x6) And animals (Chicken, Rooster, Pig) are not displayed
  • Snow: Crater, Frozen Lake (x3).
    • New Hills are not displayed in HotA (x4)
  • Swamp: Crater, Lake (4), Bush (5), Dead vegetation (logs) (2), Marsh leaves (x11).
    • In HotA, Marsh Leaves are displayed. Not displayed Carnivorous flower, Frogs, Frog (x2)
  • Rough: Crater (x10), Canyon, Bush (6 pcs. Out of 9), Wild Hills (x12).
    • In HotA, Wild Hills are displayed. New Shrub, Bones (x2) And Animals (Chicken, Rooster, Pig)
  • Subterranean: Crater (x5), Lake (1 pc. Out of 3), Lava Lake (x5), Underground rocks (x12).
    • In HotA, Underground Rocks are displayed.
  • Lava: Crater x15, Lava Lake, Lava Flow x25.
  • Water: Algae (x2), Reef (x6).
    • In HotA, New Reefs (x1), Portuguese ship, Ruins are not displayed.
  • Highlands (HotA): Puddles (x8), Crater, Waterfalls (x3), Lake (x4), Flowers (8 pcs. Out of 21).
  • Wasteland (HotA): Limestone Puddle, Shrub (8), Crater (3), Canyon (2), Limestone Lake (x3), Tar Lake (x5), Jaw, Bones (x4).

--GroundhogYear (talk) 17:01, 11 May 2021 (UTC)

but if u really need it... --GroundhogYear (talk) 17:03, 11 May 2021 (UTC)
ok im just glad that i have some idea of what to expect now. thanks →ima 17:07, 11 May 2021 (UTC)

Deity of Fire

However, the scrupulous Inferno player can turn this into an incredibly powerful advantage. A high level Marius equipped with any of the extra hitpoint artifacts can turn these extra imps into more demons with pit lords. A vial of lifeblood makes conversion 50% more efficient, requiring six imps per demon as apposed to nine. This means with the addition of the grail, birthing pools and castle, one can expect an additional 11 demons per week. --74.75.4.12 02:19, 31 May 2019‎

Grail digging

Thanks for the tip, 193.17.174.67, now I'm gonna be a 6934-1: Good Guy.--FirePaladin2 (talk) 13:51, 26 July 2020 (UTC)

Turnam, why did you do undo his change? It was pretty funny, ngl.--FirePaladin2 (talk) 15:46, 27 July 2020 (UTC)
Maybe it was worth a laugh, but not a permanent page change.
True.--FirePaladin2 (talk) 09:05, 28 July 2020 (UTC)