Axeoth
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Axeoth is the planet to which the inhabitants of Enroth (planet) fled after The Reckoning. This happens shortly after the events of The Sword of Frost campaign from Heroes Chronicles. Axeoth is the setting for Heroes of Might and Magic IV.
Nations[edit | hide | hide all]
- Iranese: The continent where the survivors of the Reckoning arrived.
- Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from Erathia. Ruled by
King Lysander the Brave
- Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from Krewlod and Tatalia settled. They nearly drove themselves to extinction but were saved with the help of
Waerjak and
Tarnum.
- Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by
Gavin Magnus and
Solmyr ibn Wali Barad, but they were defeated.
- Aranorn: Founded by the refugees from AvLee.
- Nekross: A small kingdom formed by Gauldoth Half-Dead in an alliance with the surviving Kreegans.
- The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.
- Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from Erathia. Ruled by
- Lodwar: The setting of Heroes of Might and Magic IV: The Gathering Storm. The continent is threatened by a mad wizard named Hexis, whose experiments with dark magic could end all life.
- Rysh: The setting of Might and Magic IX.
- Tamarck: The setting of the novel Might and Magic: The Sea of Mist.
- Channon: A wealthy kingdom on an unnamed continent that is under siege by all five of its neighbors. It is the central conflict of Heroes of Might and Magic IV: Winds of War.
Regions[edit | hide]
- Brystol Sea: The sea near Palaedra
- Gold Sea: An island-filled sea near Iranese. Conquered by Tawni Balfour.