Ogre and Ogre Mage

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Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Ogre
 Cost per troop 

300

Attack 13
Defense 7
Damage 6–12
Health 40
Speed 4
Movement Ground
Size 1
Growth 4
AI Value 416
Ogre Mage
 Cost per troop 

400

Attack 13
Defense 7
Damage 6–12
Health 60
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 672
 Special abilities:
Spellcaster (Bloodlust)
Portraits
Ogre Fort  

Ogres and Ogre Magi are the level 4 creatures of Stronghold. They are recruited from the Ogre Fort.

"Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the Bloodlust spell on any allied troop, once per round." RoE manual

Special Ability: Spellcaster[edit | hide | hide all]

Ogre Magi cast Bloodlust three times per battle at the advanced level.

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Official Renders[edit | hide]

User commentary

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Some may find the information in this section subjective or irrelevant.

Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game. However, their defense is still low.


Like with most spellcasting creatures, the effect of applied Bloodlust does not depend on stack size. Thus, if you have a free slot, it can be beneficial to separate a couple ogre magi so they can enchant your main ogre stack, as well as any other melee stacks you have, without most of the ogres wasting turns.


See also: