Restoration of Erathia Manual Page 25

From Heroes 3 wiki
Jump to navigation Jump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Necropolis Heroes

Death Knight: Death Knights are knights resurrected as liches. While they maintain their former

martial learnings, their new forms open them more freely to the learning of magic.

Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of

their art is its practice slowly drains life from its wielders — eventually transforming them into liches.


Rampart Heroes

Ranger: Rangers are warriors born of the woods, skilled at hunting and tracking. Their dedication to

the protection of the wilderness leads them to pursue a wide range of knowledge, concentrating on

martial and outdoor skills.

Druid: Druids are mystics who draw their power from a harmonic relationship with the land. While they

pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.


Stronghold Heroes

Barbarian: Barbarians are little concerned with anything outside the pursuit of military might.

Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield

massive weapons and wear little armor.

Battle Mage: Battle Mages are Barbarians with limited spellcasting abilities. While they advance their

ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain

foes, from which they derive additional power.


Tower Heroes

Alchemist: Alchemists are skilled in physical and chemical magic, particularly so in the building and

animation of golems. Working their craft builds muscular strength, which makes Alchemists ready

learners of military skills as well. Their armor is composed of rare metal alloys created through their skill

in alchemy.

Wizard: Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little

to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty

arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.