Unicorn and War Unicorn

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Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Unicorn
 Cost per troop 

850

Attack 15
Defense 14
Damage 18–22
Health 90
Speed 7
Movement Ground
Size 2
Growth 2
AI Value 1806
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%
War Unicorn
 Cost per troop 

950

Attack 15
Defense 14
Damage 18–22
Health 110
Speed 9
Movement Ground
Size 2
Growth 2
AI Value 2030
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%
Unicorn Glade   Unicorn Glade

Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual

Note that this aura of resistance also applies to the creature itself.

Heroes with a specialty[edit]

  • Clancy Clancy the Ranger has unicorns as a specialty, which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a speed bonus of 1.

Appearance[edit]

Unicorns appear at the beginning of The Grail scenario from the Seeds of Discontent campaign in Restoration of Erathia, and the Driving for the Boots scenario from the New Beginning campaign in Shadow of Death.

Official Renders[edit]

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Some may find the information in this section subjective or irrelevant.

Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time. For example, when a mass damage spell (e.g. Fireball or Meteor Shower) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the blind effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be Clancy, who will give them brilliant speed 10, or Gem, who will heal them fast with First Aid Tent) so as to rush through the map.


See also: