Unicorn and War Unicorn

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Unicorn
15
14
18–22
90
7
Move
Ground
Size
2
Growth
2
1806
1548
Cost

850

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
War Unicorn
15
14
18–22
110
9
Move
Ground
Size
2
Growth
2
2030
2030
Cost

950

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.

Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Unicorn Glade
Unicorn Glade2

Heroes with a specialty[edit | hide]

Special Ability[edit | hide]

Special Ability: Aura of Magic Resistance[edit | hide]

Unicorns and War Unicorns project an aura of magic resistance to adjacent hexes, however, the Aura of Resistance does not apply to the creature itself.

Special Ability: Blind[edit | hide]

Unicorns and War Unicorns have a 20% chance to blind their target stack for 3 rounds at advanced level. This ability uses the  Blind spell. However, Fiery Fields terrain does not affect creature spells. The ability is affected by the Magic Plains.

Appearance[edit | hide]

Unicorns appear at the beginning of The Grail scenario from the Seeds of Discontent campaign in Restoration of Erathia, and the Driving for the Boots scenario from the New Beginning campaign in The Shadow of Death.

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Official Renders[edit | hide]

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See Also:[edit | hide]