Clan Leader: Difference between revisions

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  | specialty  = Mysticism
  | specialty  = Mysticism
  | s_text    = Receives a 5% per level bonus to [[mysticism]] skill.
  | s_text    = Receives a 5% per level bonus to [[mysticism]] skill.
| level      = 10
  | skill_1    = Basic Wisdom
  | skill_1    = Basic Wisdom
  | skill_2    = Basic Mysticism
  | skill_2    = Basic Mysticism
Line 23: Line 24:
  | hota_mp    = 1560
  | hota_mp    = 1560
  | s_mp      =  
  | s_mp      =  
| notext    =
}}  
}}  
{{H|Clan Leader|image=Axsis|Heretic}} is an exact copy of {{Hn|Axsis|0=}}, with the exception of starting at level 10.


== Story ==
== Story ==

Revision as of 15:28, 13 May 2024

Inferno heroes
(minor)
Heretics
Clan Leader Clan Leader Restoration of Erathia
Phrike Phrike Horn of the Abyss
Horkos Horkos Horn of the Abyss
Demoniacs
Jorm Jorm Heroes Chronicles
Deezelisk Deezelisk Heroes Chronicles
Vorr Vorr Heroes Chronicles
Phlegeth Phlegeth Horn of the Abyss
Nixie Nixie Horn of the Abyss
Xex Xex Horn of the Abyss
Polemos Polemos Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Clan Leader the Heretic
Basic information:
Clan Leader Class: Heretic
Gender: Male
Race: Demon
Axsis showed a natural aptitude for magic at a young age, which makes things even more strange than normal, as demons rarely show a natural aptitude for anything that requires thought.
Specialty: Mysticism
Specialty Mysticism Receives a 5% per level bonus to mysticism skill.
Starting Level:
  Level 10  
Starting primary skills:
Attack 1 Defense 1 Spell Power 2 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Mysticism Basic Mysticism
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Imp Imp 15–25 Always
Gog Gog 4–7 88%
Hell Hound Hell Hound 3–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Imp Imp 20-30 Always
Gog Gog 4–7 Always
Hell Hound Hell Hound 3–4 Always
Starting spell:
Protection from Air Protection from Air
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1630 1560

Story

A hero in the Eeofol army.

Appearances