Protection from Air

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
Protection from Air.png
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Damage from air magic spells is reduced by 30% for target, allied troop.
 Advanced effect
Damage from air magic spells is reduced by 50% for target, allied troop.
 Expert effect
Damage from air magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   13
Town portrait Rampart small.gif Rampart   13
Town portrait Tower small.gif Tower   18 (13*)
Town portrait Inferno small.gif Inferno   18
Town portrait Necropolis small.gif Necropolis   13
Town portrait Dungeon small.gif Dungeon   13
Town portrait Stronghold small.gif Stronghold   13
Town portrait Fortress small.gif Fortress   13
Town portrait Conflux small.gif Conflux   11
Town portrait Cove small.gif Cove Horn of the Abyss   13
* Without Library

Protection from Air is a 2nd level spell in the School of Air Magic. It reduces the damage target allied creature takes from spells in the school of air magic.

Heroes with Protection from Air as a starting spell:

Units capable of casting this spell:

Units immune to Protection from Air:

Horn of the Abyss[edit]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.