Wood Elf and Grand Elf: Difference between revisions

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{{Rampart creatures}}{{Creature
{{RampartCreaturesNew}}{{CreatureNew
| AI_Value  = 234
| name          = Wood Elf
| Name      = Wood Elf
| faction        = Rampart
| Attack    = 9
| attack        = 9
| Defense  = 5
| defense        = 5
| Speed    = 6
| shots          = 24
| Growth    = 7
| damage        = 3–5
| Damage    = 3–5
| health        = 15
| Health    = 15
| speed          = 6
| Shots     = 24
| move          = Ground
| Cost      = 200
| size          = 1
| Special  = • [[Ranged attack]]
| growth        = 7
| U_AI_Value= 331
| aivalue        = 234
| U_name    = Grand Elf
| fightvalue     = 195
| U_speed  = '''7'''
| goldcost      = 200
| U_damage  = 3–5 '''(x2)'''
| resource      =
| U_cost    = 225
| rescost        =  
| U_special = • [[Ranged attack]]<br>• [[Double attack]]
| abilities      = Shoots.
}}  
}}{{CreatureNew
| name          = Grand Elf
| faction        = Rampart
| attack        = 9
| defense        = 5
| shots          = 24
| damage        = 3–5 {{gt|(x2)}}
| health        = 15
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 7
| aivalue        = 331
| fightvalue    = 195
| goldcost      = 225
| resource      =  
| rescost        =
| abilities      = {{gl|Shoots twice}}.
}}


{{Cram|Homestead|Wood Elf|Grand Elf|no_dwelling=|pad=5px 10px 3px 5px}}
{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}
'''Wood Elves and Grand Elves''' are level 3 creatures of [[Rampart town]]. They are recruited from [[Homestead]].
 
'''Wood Elves and Grand Elves''' are the level 3 creatures of [[Rampart]]. They are recruited from the [[Homestead]].


''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Homestead
| creature1      = Wood Elf
| creature2      = Grand Elf
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ivor|Ranger}}
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Wood Elves and Grand Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.


==[[Horn of the Abyss]]==
In {{hota}}, the size of starting Wood Elf stacks for [[Rampart]] heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.
== Gallery ==
<gallery mode="packed-hover" heights=250px>
AprilLee_WoodElf.jpg| Wood Elf (RoE manual p23):<br>"Here is a sketch of the Wood Elf units. I began H3 much like we did MM6, sketching characters, then modeling and animating them."<br>(sketch by [[April Lee]])
Grand Elf (Old) render.png | Grand Elf<br>"Here is the upgrade of the Wood Elf, both of which I modeled and textured. There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time."<br>(Pre-release model by [[April Lee]])
</gallery>
{{Fanopinion|
These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.
These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.


===== Heroes with a specialty =====
The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.
 
}}<!-- end of fan opinion -->
*{{H|Ivor|Ranger}} has elves as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 15:46, 6 June 2025

Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225

NOTE: The term 'Elves' is sometimes used to refer to the nation of AvLee.

Wood Elves and Grand Elves are the level 3 creatures of Rampart. They are recruited from the Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Dwellings & Portraits

Heroes with a specialty

Horn of the Abyss

In Horn of the Abyss, the size of starting Wood Elf stacks for Rampart heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.

Gallery

User Commentary

Show User Commentary
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These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.


See Also: