User:Csaros/Mod - Changelog: Difference between revisions

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= Known issues =
<span style="float:right;">__TOC__</span>
* WARNING! DO NOT LOAD SAVE FILES MADE WITHOUT THIS PATCH!!! Save files made with an older version of the patch are okay.
** The game will even out the stats of all heroes to remain as they were in the save, even though the artifact values have changed! This will effectively give you free stats if you were equiping any of the nerfed artifacts, and reduce your stats if you were using Ring of the Magi.
* Some puzzle maps may become impossible to complete. If you encounter such maps, contact me, and I'll happily fix their difficulty.
* Since It's virtually impossible to "add" a new hero, I had to remove some dummy heroes used for portrait only - Tarnum's other incarnation portraits. Tarnum still works on all campaigns - only his image may be replaced by another one now. The version of HC I play uses a different portrait for him anyway.
* Some spell specialists ignore the result of their specialties in the description of the spell in the Spell Book. This is a base-game issue and for now I don't know how to fix it.
* There is a small visual bug where sometimes clicking on a new hero and then on another hero causes the gold rim to remain in place. This rim disappears soon, f.e. once another hero is double clicked.


Note: Using Tournament Rules will overwrite Dimension Door changes.
= Current version =
The current version of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is 1.4.9. You can see your mod version on the main menu screen.


If you encounter any bugs, first re-download and re-install the mod to ensure you're using the latest version. If the bug persists, contact me.
= List of changes =


= Download =
<span class="mw-customtoggle-1.4.9" style="color:gold"><big>Version 1.4.9 changes</big></span>
<div class="mw-collapsible mw-uncollapsed" id="mw-customcollapsible-1.4.9">
* [+] Added setting presets to the UI of the HexSwapper.
* [-] Added new Christmas-themed elements to the Pumpkin Patch
* [-] Without the tournament rules, Dimension Door can be cast up to 1/1/2/3 times per day.
* [-] Reverted the changes to Magic Arrow damage.
* [-] Fixed spell probabilities for SoD towns in the Complete Spell Rebalance setting.
* [-] Increased the base damage of Ice Bolt to 20/20/40/80 damage.
* [-] Improved the UI of HexSwapper.
* [-] Increased the attack of Halfling Grenadiers by 1, to compensate a little for their losing both damage and the number of shots, and incentivize players to still occasionally pick this upgrade.
* [+] Added a new creature bank, called Underground Factory, in which, following a battle with Mechanics, Engineers and Automatons, you receive 1/2/3/4 Dreadnoughts.
* [-] Reverted the changes to Gunslingers.
* [-] Increased defense of Bounty Hunters by 2, their AI value to 1494 and their Fight Value to 973.
* [-] Reduced Agar’s starting army with Unique Starting Armies option to 2 Sandworms.
* [-] Reduced the hero limit for AI with the 3-hero mode to 1/2/3/4/5.
* [-] Fixed some de-sync and HD mod bugs.
</div>


You can download the mod using [https://www.mediafire.com/file/pcp7yr7g3v3enjz/Pumpkin_Patch_for_HotA_171.rar/file this link]
<span class="mw-customtoggle-1.4.8" style="color:gold"><big>Version 1.4.8 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.8">
* [-] Fixed a number of HexSwapper, mod-related and HD-mod related bugs.
* [-] Added a functioning 3-hero mode (in which each player is limited to a maxiumum of 3 heroes).
* [-] Reduced the mana cost of [[Blind]] to 16/14 mana.
* [-] Reverted the cost changes to the [[Cloud Temple]]
* [-] Increased the cost of [[Haste]] from 6/5 to 8/7.
* [-] Reduced the movement point cost of [[Town Portal]] and [[Dimension Door]] by 100 each.
* [+] Added new Factory creature dwellings from an old version of Factory.
* [-] Reduced the AI value of [[Zealots]] from 750 to 700.
* [-] Reduced the number of casts of [[Bless]] which [[Zealots]] have to 1 per battle in order to avoid the AI spamming the spell.  
* [-] Reverted the changes to [[Angelic Alliance]]'s effect on army-mixing, as they caused various issues in online multiplayer.
* [-] Duel 3.0: Changed [[Edric]]’s starting army to 1 x Pikemen (10-20) and 2 x Griffins (6-7)
* [-] Duel 3.0: Increased the mana cost of [[Implosion]] to 35//35/40/50 mana.
* [-] Duel 3.0: Changed [[Adrienne]]’s starting skills to Wisdom and Mysticism.
* [-] Duel 3.0: Reduced the scaling of Luck to 1/20.
* [-] Duel 3.0: Increased the Logistics specialty to a 4% bonus.
</div>


= Current Version =
<span class="mw-customtoggle-1.4.7" style="color:gold"><big>Version 1.4.7 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.7">
* [-] Fixed numerous bugs.
* [-] Reduced the cost of Dimension Door and Town Portal by 100 movement points each.
* [-] Reduced the mana cost of Blind to 16/14 mana (+6 from original value).
* [-] Increased the mana cost of Haste by 1.
* [+] Added an option to the HexSwapper, which changes the main menu to an alternative version used for the demo of 1.7.0. Known issue: enabling this option makes the Credits Button unusable. A fix has been found and will eventually be implemented.
* [+] Added an option which replaces the Derelict Ships with a Mountain Cavern, a bank with Manticores as a reward, guarded by Harpy Hags, and a Beholder Sanctuary for the on-ground terrains.
* [+] Added new Trees of Knowledge. Trees of Knowledge can now spawn on any terrain; in some, with various sprites.
* [+] Added MKC’s options to HexSwapper.
* [*] Regenerating Hydras has been implemented into the core mod.
* [*] Barbarians’, Overlords’, Mercenaries’, Beastmasters’ and Rangers’ restrictions on magic schools have been restored; however, an option in the hexswapper allows lifting them.
* [-] Ivory Tower is now guarded by 30/45/60/90 archmagi and grants 4/6/8/12 enchanters.
* [-] All creature banks now have their odds changed to 15/35/35/15
* [-] Expanded the description of Conjuring artifacts to show that they are no longer a part of a combination artifact.
* [-] Reduced the growth of Air and Water elementals to 5, matching Fire and Earth elementals.
* [-] Reduced the price of the Cliff Nest to 3000 gold (compared to 4000 before, and 2500 in original HotA).
* [-] Zealots once again benefit from no melee penalty.
* [-] Removed the confirmation message upon opening a Pandora Box. Receiving nothing from a box, or being threatened by guardians inside, still shows a prompt.
* [-] Changed Dracon’s starting spell to Slayer.
* [-] Changed Josephine’s starting skills to Mysticism and Armorer, from Mysticism and Sorcery.
* [-] Changed Theodorus’s starting skills to Wisdom and Sorcery, from Wisdom and Ballistics.
* [-] Increased the specialty of Archibald to instead be +2 hexes for each level above Basic Tactics, i.e. +2 hexes at advanced and +4 at Expert.
* [-] The stack size of each of the elementals is now 3-5, since they’re level 3.5 units.
* [-] Thunar and Ignissa now start with two stacks of the unit they specialize in.
* [-] Changed the “standard” conflux army to include one stack of elementals appropriate to a specific element the hero is attuned with.
* [-] Unicorn Glade no longer requires Dendroid Arches.
* [-] Tomb of Souls is no longer a requirement of the Mausoleum, but it remains a requirement for the Hall of Darkness.
* [-] Skeleton transformer no longer requires the cursed temple.
* [-] Anti-Magic no longer clears negative spell effects.
* [-] Increased the damage taken from Petrification from reducing it by 50%, to increasing it by 50%. Reduced the odds of Petrification to 20%. Increased the fight value of petrified units.
* [-] Reduced the odds of Lightning Strike to 20%. Reverted the AI value changes for Thunderbirds.
* [-] Reduced the odds of Mummies and Dread Knights casting Curse to 20%.
* [-] Increased the scaling of Luck by ⅓ compared to the original game.
* [-] Armageddon’s SP scaling reduced from 40 to 30, and base damage reduced from 30/30/60/120 to 20/20/40/80.
* [-] Increased the AI value of Dreadnoughts from 3879 to 4047
* [-] Increased the damage of Titan’s Thunder spell to 600 + 60 x power.
* [-] Reduced the mana cost of Counterstrike to 8/4/4/4.
* [-] Reduced the mana cost of Dimension Door to 35/30.
* [-] Increased the AI value of the Old Hill Fort to 50 000 on the templates which have it enabled.
* [-] Reverted the move of Anti-magic from the school of Earth to the school of Water.
* [-] Reverted the mana cost changes to Water Elemental and Fire Elemental spells.
* [-] Fixed Frederick starting with the wrong army in the Polish version.
* [-] Fixed Melodia’s specialty not working due to text edits in hota.
* [-] Slightly tweaked the starting armies in the Unique Starting Armies setting. It should now be fairly reasonable to play with it.
</div>


The current version of the mod is 1.3.6 (you can also see it on the Main Menu screen). The mod is subject to change and updates with further tuning of the balance changes are released regularly. If you have any suggestions as to balance, feel free to message me on my [[User Talk: Csaros|Talk page]] or on Discord.  
<span class="mw-customtoggle-1.4.6" style="color:gold"><big>Version 1.4.6 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.6">
== Spells ==
* [-] Moved the Dimension Door to all schools of magic. Mana cost increased to 40/35. Advanced level of any magic allows casting Dimension Door twice.
* [-] Reduced the cost of Fortune, Misfortune, Mirth and Sorrow, by 2, 3, 3, and 4 mana respectively.  
* [-] Slow’s mana cost increased to 12/11.
* [-] Blind’s mana cost increased to 20/18.
* [-] Summon Water Elemental and Summon Fire Elemental’s mana cost reduced to 20/15 mana.
* [-] Increased the cost of Magic Mirror to 25 / 20 mana.
* [-] Reduced the cost of Protection from Water to 4/3/3/3 (by 2).
* [-] Increased the damage bonus of Slayer to +16 attack, but reverted the mana cost.  


== Adventure Map Objects ==
* [-] Increased the number of Enchanters obtained from Ivory Towers to 4/8/12/16
* [-] Increased the price of the Balanced Hill Fort setting to 100/125/150/200/250/300/400%.
* [+] Added a new Pandora’s Box graphic which looks like a pumpkin
* [+] Added new Pirate Caverns, Ruins, Old Hill Forts, Gardens of Revelation, Ivory Tower and Crypts fitting with various terrains.
* [-] Crypts can now spawn on any terrain.
* [-] Old Hill Fort can now spawn on any terrain.
* [-] Pirate Caverns can now spawn on any terrain.
* [-] Garden of Revelation can now spawn on any terrain.
* [-] Ivory Tower can now spawn on any terrain.
* [-] Warlock’s lab can now spawn on the Sand terrain as well.


=== Alternative Versions ===
== Fixes ==
* [-] Fixed an error when selecting Athe as a starting hero
* [-] Fixed stone Hill Fort not charging for level 1 units
* [-] Fixed Zenith’s specialty showing up as a Walking Dead specialty.
* [-] Fixed Angelic Alliance showing incorrect stats in some cases.


If you would rather play using the previous version (1.3.0), you can download it using [https://www.mediafire.com/file/kd8h6xxcu4918f3/Pumpkin_Patch_-_Conservative_version.rar/file this link] instead.
== Buildings ==
* [-] Reverted the changes to the Monastery build path: once again, it requires Barracks to be built.
* [-] Incorporated the “Griffins without Barracks” setting into the base version of the mod, removing it from the HexSwapper.
* [-] Giants no longer require a Golden Pavillon. Cloud Temple’s cost increased by 5 wood and 5 ore.
* [-] Mage Tower no longer requires the Golem Factory. Cost reduced by 2 of each rare resource.
* [-] Reduced the price of the Altar of Wishes by 3 gems and 3 crystals.
* [-] Increased the price of the Upg. Altar of Wishes by 3 gems and 3 crystals.
* [-] Reduced the price of the Unicorn Glade by 5 gems.
* [-] Increased the price of the Upg. Unicorn Glade by 5 wood and 5 ore.
* [-] Reduced the price of Training Grounds by 5 wood.
* [-] Increased the price of the Upg. Portal of Glory by 5 gems, crystals, mercury and sulphur.
* [-] Upg. Estate’s price increased by 5 ore.
* [-] Necromancy Amplifier requires Mage Guild 2, instead of Mage Guild 1.
* [-] Mausoleum requires Wights instead of the Cemetery.  
* [-] Bone Dragons require Liches, but no longer require Black Knights.
* [-] Dragon Vault and the Upg. Dragon Vault now cost extra 5 wood and 5 ore each.  
* [-] Castle Gate only requires the Fort, not Citadel.  
* [-] Demon Gate requires the Imp Crucible, not the Hall of Sins.  
* [-] Cliff Nest requires the Citadel instead of the Wolf Pen.
* [-] Increased the price of the Cliff Nest to 4000 gold.
* [-] Upg. Cyclops Cave cost reduced by 5 crystals, but increased by 5 ore.
* [-] Changed the price of the Manticore Lair to 3000 gold, 5 ore and 5 wood.
* [-] Hydra Pond requires Lizardmen, not Wyverns
* [-] Upg. Gnoll’s huts cost reverted to 10 wood, 0 ore.


= Installation =
== Creatures ==
* [-] Enchanters cannot cast Slow or Haste, but they can cast Curse and Fortune. Their AI value has been reduced to 968.
* [-] Diamond Golems are now level 5 units; Gold Golems are now level 4 units; Enchanters are now level 5 units.
* [-] Reverted all Fight Value changes added by the mod, except for Fangarms, Trolls, Vampire Lords, Juggernauts and the Level 8+ dragons.
* [-] Changed Horned Demon’s AI value to 516 and AI value to 496.
* [-] Mages and Archmagi no longer benefit from no melee penalty, but now they have no range penalty.
* [-] Reverted the price of Genies to 550 gold per unit.
* [-] Reverted the price increase of Power Liches.
* [-] Medusae have 8 shots and Medusa Queens - 12. 
* [-] Reduced the AI value of Automatons to 605.
* [-] Reduced the AI value of Automaton Sentinels to 810.
* [-] Increased the HP of Dendroid Soldiers by 5; their AI value was thus increased by 50, and their Fight Value by 38.
* [-] Increased the damage of Obsidian Gargoyles to 2-4. Increased their AI and Fight values to 216 and 170.


Move all files to C:/.../Heroes Of Might and Magic III Complete/
== Heroes ==
* [-] Athe starts with Advanced Diplomacy instead of Wisdom and Diplomacy.


Remember to back up your original files, or have access to an installer!
== Maps ==
* [-] Updated the map Sir Mullich’s Charge to an Impossible difficulty, with appropriate fights, and added a number of new quests, including a quest-line specific to a new hero added to the map.


This mod requires fully updated [[HotA]] and [[HD mod|HD+ mod]].  
== Game Mechanics ==
* [-] Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day.  


= Notice =
== HexSwapper ==
* [+] The 1hero setting additionally increases the default scouting radius by 2.
* [-] The 1hero option additionally includes scouting (+2 default radius) and view air (+1 default level) changes.
* [-] Changed the HexSwapper option to revive Wraiths instead of Wights.
* [+] Added an option that gives Chaos Hydras regeneration


Due to HotA announcing a new patch for the New Year's, which will most likely include a skill rebalance, expect a vastly different version of the mod within the first weeks of 1.7.2 (or 1.8, however they decide to call it) being available. I expect the incoming patch to feature secondary skill balance, so obviously this mod will be altered based on that.
== Secondary Skills ==
* [-] Expert Ballistics now lets the catapult shoot three times
* [-] Increased the effect of the Expert First Aid skill to 20%.  


== Artifacts ==
* [-] Increased the damage of the Titan’s Thunder by flat 600 points.
</div>


If you want to play using the new heroes, you have to enable them for a particular map or template - they're banned by default in case someone doesn't want to use them. I recommend playing Battle of the Sexes map, which has all new heroes available.
== Previous Changes ==
<span class="mw-customtoggle-1.4.5 mw-customtoggle-1.4.4 mw-customtoggle-1.4.3 mw-customtoggle-1.4.2 mw-customtoggle-1.4.1 mw-customtoggle-1.3.8" style="color:gold"><big>Toggle all</big></span>


= Changes since 1.0 =
<span class="mw-customtoggle-1.4.5" style="color:gold"><big>Version 1.4.5 changes</big></span>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.5">
<span class="mw-customtoggle-1.3.6" style="color:black"><big>Version 1.3.6 changes</big></span>
* [+] Added a new option to the HexSwapper, which limits the AI to only 1 hero, regardless of difficulty.  
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.6">
* [-] Increased the maximum number of heroes on the map before AI gives up recruiting new heroes to 32 / 45 / 60 / 80 / 80 heroes, based on the difficulty level.  
* Tweaked Titan's Thunder spell damage
* [-] Increased the maximum number of heroes each AI can recruit to 3/4/6/8/8, based on the difficulty level.  
* Titan's Thunder set now removes negative effects of component artifacts.
* [-] Fixed the game crashing when Magma elementals cast Protection from Earth.  
* Angelic Alliance casts Prayer for 50 turns on combat start.
* [-] Fixed a few minor issues with the spellcasting abilities the elementals have
* Angelic Alliance allows mixing all units without penalty.
* [-] Reduced the duration of the Hypnotize spell to 3 rounds*** as it was quite predatory against heroes without Water Magic or the Cure spell. The cost of the spell was reduced to the original amount from HotA (18/15)
* Ring of the Magi reached its final form - Major artifact that reduces mana cost of all combat spells by 2.
* [-] Added a number of new Quest Guards and 2 new Pumpkins (provided by VMaiko) to the map editor
* Vial of Lifeblood affects only living units, to prevent Skeleton stacks from getting out of control.  
* Reduced cost of Enchanted Springs (to 5 ore, 5 crystals)
* Reduced requirements of living dragons from Mage Guild 2 and Mage Guild 3 (base and upgrade) to Mage Guild 1 and Mage Guild 2.  
* Reverted resource changes to Dragon Cave as a result of the change above.
* Reduced cost of Ogre Fort to 15 wood.
* Reduced cost of Gnoll Hut and Upg. Gnoll Hut.  
* Gelare is now an Ice-Bolt specialist.
* Elmore's starting spell changed to Protection from Air.
* Sleen removed due to all available images being of very poor quality.  
* New hero - Winstan.
* Archangel's Speed reduced by 1.
* Demon's attack reverted to 10, cost increased to 360.
* Halfling Grenadier's attack reduced to 4 (by 1).
* Juggernaut's Defense increased by 2.
* Trolls moved to Stronghold.
* Small AI and Fight Value changes.
* Implosion scaling reduced to 60*SP.
* Protection from Fire's cost reduced to 8/7.
* Reverted changes to Destroy Undead and Fly.
* Tweaked number of guards in a Pyramid.
</div>
 
<span class="mw-customtoggle-1.3.5" style="color:black"><big>Version 1.3.5 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.5">
* Tweaked Mysticism values
* Reverted changes to the Mysticism specialty
* Slight fixes to the remastered Long Live the Queen map
* Magic Mirror cost has been reduced to 15/10.
* Tweaked magic mirror reflection % values.
* Dimension Door mana cost has been increaed to 30/25/25/25.
* Dimension Door movement cost has been reduced at  Advanced level to 300.
* Reverted ability to fly on Air and Storm Elementals (it could lead to very easy cheese against enemy units).  
* Dragon Cave dwelling cost in ore and wood reduced.
* Manticore Lair cost slightly reduced.
* Lizardman's attack and defense stats have been swapped.
* Increased the scaling of Titan's Thunder to provide a more valuable alternative to the Armageddon's Blade.
* Ring of the Magi has been bumped down to Minor tier, cost reduced to 4000.
* Mana cost of precision reverted to 7/5.
* Monere, Erdamon, Fiur and Kalt no longer specialize in elementals, and instead they specialize in a skill they started with before this patch: Monere in Logistics, Fiur in Offense, Kalt in Learning, Erdamon in Armorer.
</div>
</div>


<span class="mw-customtoggle-1.3.4" style="color:black"><big>Version 1.3.4 changes</big></span>
<span class="mw-customtoggle-1.4.4" style="color:gold"><big>Version 1.4.4 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.4">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.4">
* Fixed map editor not showing Roland and Mutare Drake.  
* [!] Moved Anti-Magic to Water Magic.
* Increased damage scaling of Titan's Thunder.  
* [!] Moved Visions to Water Magic.
* Added an updated version of the Long Live the Queen campaign in the optional files.
* [!] Reduced Ballista damage to 1-3.
* Fixed some minor issues (missing text, incorrect commas, etc.)
* [!] Reduced Learning skill percentage to 10/20/30%.
* The description of upgraded Conflux buildings now states they are building upgrades (based on a user request)
* [-] Increased Learning specialty to 20%.
* [+] Added the map “Mysterious Island” by Francois Papyjama, updated for the Pumpkin Patch.
* [+] Added a new template, Memory Lane - Pumpkin Patch
* [+] Added a switch to disable each of the new heroes to the HexSwapper.
* [+] Added a new spell specialty rebalance option, designed with Koneser Zawartości.
* [+] Added a new spell rebalance option, designed by Koneser Zawartości
* [-] Increased the movement cost of both Town Portal and Dimension Door by 100.
* [-] Halved the jousting bonus of Horned Demons.
* [-] Increased XP scaling from AI / 16 to AI / 12.  
* [-] Increased the mana cost of Sn|Slow to 10/9 (by 4 from HotA)
* [-] Increased the mana cost of Sn|Blind to 16/14 (by 6 from HotA)
* [-] Increased the damage scaling of the Titan’s Thunder spell to 60 x Power + 0.
* [-] Increased the mana cost of Hypnosis to 24/21 (by 6 from HotA)
* [-] Prayer can no longer affect the Undead, just like Bless did before.
* [-] Cure no longer affects war machines, such as the Ballista.
* [-] Increased the scaling of the additional Luck effect to 25% per point of luck. Now, at -3 Luck, creatures have 75% lower chance of trigerring the extra effect. 
* [-] Reduced the price of Halfling Grenadiers to 60 gold. Reduced their AI value to 90, fight value to 75, all due to their damage having been reduced.
* [-] Removed the “Revert TP and DD changes” due to its lack of popularity and how crucial the spell changes are to the general balance of the Pumpkin Patch.
* [-] Increased the AI value of Fangarms to 1463
* [-] Increased the AI and Fight value of Horned Demons to 516.
* [-] Reduced the AI and Fight value of Trolls to 934.  
* [-] Fixed Gwenneth starting with Tactics according to Map Editor.
* [-] Reverted the Cornucopia bonus to +5 resources per week, instead of +9, since all components are now much more common.
* [-] Reduced the mana cost of Fortune by 1.
* [-] Reduced the mana cost of Mirth by 3.
* [-] Reduced the mana cost of Misfortune by 3.
* [-] Reduced the mana cost of Sorrow by 4.
* [-] Changed the mana cost of Clone to 28 / 24 / 16 / 12, scaling the same way Teleport does.
* [-] Reduced the mana cost of Fly by 5.
* [-] Magic Mirror now targets all allies with Expert Air magic. Mana cost was increased to 20/15 (5 less than in HotA). Chance to reflect was changed to 50/50/75/75%.
* [-] Updated the images for Town Portal, Dimension Door and Visions.
* [-] Zenith starts with 3 stacks of Mummies now.
* [-] Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.
* [-] Thunar starts with 3-4 Earth Elementals instead of Air Elementals.  
* [-] Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).
* [-] Switched the positioning of Gold Golems and Mummies in the Pyramid. Now, the amount of Mummies is army-based, while Golems are always in 2 stacks.
* [-] Fixed Satyrs and Leprechauns not being able to cast properly in the previous version of the mod.  
* [+] Expanded the description of Luck, to make it clear it affects creature abilities.
* [+] Created an installer for the mod. It is recommended to uninstall the mod manually before using the installer.
* [+] Created an uninstaller for the mod.
* [+] Added a Home section to the HexSwapper
* [-] Moved the diplomacy artifacts to minor class.
* [-] Moved the Emblem of Cognizance to the Treasure class.
* [-] Moved the Dead Man’s Boots to the Minor class.
* [-] Moved the Pendant of second sight to the Minor class.
* [-] Moved the Angel Feather Arrows to the Minor class.
* [-] Moved the Bowstring of Unicorn’s Mane to the Treasure class.
* [-] Moved the Mystic Orb of Mana to the Minor class.
* [-] Moved the Charm of Eclipse and the Seal of Sunset to the Minor class.
* [-] Pendant of Negativity now protects from the Titan’s Thunder.
* [-] Reduced the price of the upgraded base elemental buildings by 1 rare resource each.
* [-] Removed the Conflux Rebalanced option, merging it into the mod proper.
* [-] Reduced the price of the conflux buildings to 2000 each, and the price of the upgraded buildings to 4 of the appropriate rare resource.
* [-] Reduced the price of the Resource Silo to 2000 gold. Increased the price of the Upg. Gorgon’s Lair to 5 wood, 10 ore, and 4500 gold.
* [-] Removed the Fangarms can be cloned with Basic Water Magic option, chiefly due to its lack of balance or popularity. Fangarms are powerful enough to warrant getting Expert Water Magic for the sake of the Clone spell.
* [-] Removed the Offensive Dispel option, since Water Magic has received other improvements.
* [+] Added options to the HexSwapper to disable each of the new heroes.
* [-] Reduced the chance Artificers had of obtaining Ballistics to 6/112, and increased Learning and Intelligence each by 1/112.
</div>
</div>


<span class="mw-customtoggle-1.3.3" style="color:black"><big>Version 1.3.3 changes</big></span>
<span class="mw-customtoggle-1.4.3" style="color:gold"><big>Version 1.4.3 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.3">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.3">
* Fixed Athe instead specializing in Griffins. That damned 0-based counting.  
* [!] Added an an anti-cheat measure and a message to the multiplayer lobby, stating that you shouldn’t play ranked games with the Pumpkin Patch, as it is considered “cheating” by the HD administration, regardless of circumstances.
* Having received a few complaints about how weak she is, Athe now starts with Advanced Diplomacy and Visions spell.  
* [+] Zealots can cast advanced bless on their allies, with 6 power, up to 3 times per battle. However, they no longer have no melee penalty. This feature can be disabled in the HexSwapper.  
* Air, Storm and Fire elementals can now fly. They already had flying animations, so all that was needed was an ability flag.  
* [-] Removed the Pit Lords summon demons 3 times option from the HexSwapper due to its lack of popularity.  
* [-] Altered Halfling Grenadier’s stats to 5 Attack, damage 1-3.
* [-] Changed the cost of Mana vortex to 5 of each resource and 1000 gold.  
* [-] Changed the cost of Portal of Summoning to 5 ore, 5 wood and 5000 gold.
* [-] Increased the speed of Chaos Hydras to 8.
* [-] Changed the requirements of the Griffin Tower to Barracks. Set “Griffins only require Guardhouse” to be available by default.
* [-] Set Conflux Redesigned to be available by default.
* [-] Increased the costs of Conflux buildings by 500 each.
* [-] Fixed the incorrect small portrait of the Legacy Gem skin
* [-] Fixed three of the HotA-improved portraits being accidently overwritten by their SoD versions.  
* [-] Fixed negative luck artifacts ignoring the luck rework
* [-] Due to a community request, changed the translation of Olgoi-Khorkhoi in the Polish version
* [+] Added new skins to the HexSwapper.  
</div>
</div>


<span class="mw-customtoggle-1.3.2" style="color:black"><big>Version 1.3.2 changes</big></span>
<span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.2">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.2">
* Reverted the buff to Blind when using Fire magic skill.  
* [-] Completely changed the UI of the HexSwapper
* Changed availability of Athe, Gwenneth and Sleen on standard maps (they now replace Ash, Sanya and Serena, respectively).  
* [-] Removed the "2 Dimension Doors per day" option.
* Catherine replaces Sorsha by default.  
* [!] Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles.
* Main menu now informs you that you're playing the Pumpkin Patch
* [-] Fixed a bug with a turn reminder appearing when not necessary
* Fixed a few errors in the Polish translation.  
* [-] Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.
* [-] Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.
* [-] Fixed some of the hero specialty graphics used in the mod.
* [-] Reverted the cost of Prayer to Horn of the Abyss (16/12).
* [-] Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).  
* [-] Reverted the cost of Misfortune to Horn of the Abyss (12/9).
* [!] Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.  
* [-] Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.  
* [!] Reworked Luck: Now, ''additionally to the previous effect'', Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot.
* [-] Reverted the changes to various Grails.
* [-] Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.
* [!] The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
* [-] Reduced the price of a resource silo to 5 ore, and 2500 gold (reduced by 2500 gold).
* [-] Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.
* [-] Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.
* [-] Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.
* [+] Added some of the [[Unused content]] to the [[Map Editor]], as well as 8 impassable blocks that can be customised to appear only for select difficulties.  
</div>
</div>


<span class="mw-customtoggle-1.3.1" style="color:black"><big>Version 1.3.1 changes</big></span>
<span class="mw-customtoggle-1.4.1" style="color:gold"><big>Version 1.4.1 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.1">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.1">
* Replaced mana cost changes to follow base-games rule of -n mana for nth level spell with expertise. See [[Spell]] page for more information on the way the base game does it.
* [!] Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.  
** Slow's cost changed to 8/7
* [+] Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
** Dispel's cost changed to 7/6/4/3
* [+] Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians would now gain attack in 55% of cases, regardless of their current level.
** Remove Obstacle's cost changed to 3/1
* [-] Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.  
** Protection from Water's cost changed to 6/5
* [-] Altered Cannon's damage to 3-7.  
** Prayer's mana cost changed to 12/8.  
* [-] Changed the secondary skills of Monere, Erdamon and Winstan
** Protection from Fire's cost changed to 10/9
* [-] Winstan is now an alchemist.  
** Disguise: cost changed to 3/1
* [-] Tiva starts with Haste instead of Stone Skin
** Fortune: cost reverted to 7/5
* [-] Reverted the change in Juggernaut's damage.  
** Protection from Air's cost changed to 11/9
* [-] Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.  
* Charm of Mana, Talisman of Mana and Mystic Orb of Mana now regenerate 3/5/7 mana each. Costs reduced.
* [-] Fixed cannon’s damage being different in the Polish version.  
* Mysticism regeneration increased to 5/10/20 mana per day.
* [-] Fixed a few minor mistranslations in the Polish version of the mod
* Learning % increased to 40/70/100.  
* [-] Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.  
* Archery % increased to 20/35/50.  
* [-] Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
* Dargem's specialty now increases damage reduction from Air Shield by 25%.
* [-] Fixed Athe not being available by default in the map editor only on RoE maps.  
* Fixed swapped rarities of Ring of Life and Ring of Vitality in Help description text in the map editor.
* Fixed all texts that were incorrectly updated or were missing commas, etc.  
* Fixed charm and mystic orb of mana being swapped in their bonuses
* Re-balanced fangarms as a result of the Hypnotize changes. They are now a level 6 unit (although they are noticeably weaker than most Level 6 units).  
* Added 4 random signs to both versions of the Battle of the Sexes to make finding the secret easier.
* Added a polish translation. It requires already using the acidcave's translation of 1.7.0 (available [https://www.hota.acidcave.net/do_pobrania.html here])
** Fixed numerous mistranslations, incorrect texts and missing texts in the polish translation (but judging by the number of issues I've encountered, there's probably still some left).  
** Changed some of the creature name translations used (f.e. Olgoi-Khorkhoi is now translated as "Jadamski Robak Śmierci", Cornucopia is called "Róg Obfitości", etc.)
** Polish translation of heroes 3 still has a lot of issues and lack of vital information (spell damage calculation, descriptions of many effects, etc.) and I certainly missed a lot of these mistakes. I may create a completely new polish translation at some point.  
* Increased Magic Mirror's % chance to reflect damage to 30/30/50/70%.
* Visions spell moved to Air Magic to recompensate for DD being moved to Fire Magic.  
* Tweaked Advanced Ballistic stats due to Cyclopes 1-stacks becoming an issue.
* Added a description to Hypnotize that explains how counterstrike of hypnotized creatures works.
* Swapped Lizard Warrior's Attack and Defense stats to make them slightly better shooters.  
* Buffed Scorpicores: cost reduced by 50 gold, HP increased by 10, minimum damage increased by 2. AI value altered to match new strength based on some combat tests.
* Tweaked some AI values by a few points here and there.
* Tweaked dungeon building costs for manticores. Total costs for all dwellings are the same.
* Imps and Familiars can now fly.
* Horned Demons (and Horned Demons only) now have the Jousting ability. Cost increased to 350, Attack reduced by 1, AI values changed.  
* Reduced Efreet's Fire Shield to 25%, matching % to other level 6 unit abilities (Blind, Deathblow, etc.)
</div>
</div>


<span class="mw-customtoggle-1.3" style="color:black"><big>Version 1.3 changes</big></span>
<span class="mw-customtoggle-1.3.8" style="color:gold"><big>Version 1.3.8 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.8">
* Fixed all missing and low-quality specialty images.  
* [!] Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
* Reduced starting gold bonus to 1000-1500
* [+] Added the changes in [[User:Csaros/Old Changelog]]. and a legacy link to a separate wiki page.  
* Reverted some starting army changes based on user feedback.  
* [!] Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.  
* Tweaked all spell specialists to be roughly just as useful. All specialties were divided into a few types and a separate bonus applies to each type.
* [+] Added the remastered Restoration of Erathia - Liberation campaign to the main files
* Added Bios to Athe, Kastore and Sleen.
* Added a new specialty - Scholar.
* '''New hero''' - Sleen. He is a Wizard - Precision specialist, starting with Wisdom and Archery. Yes, it's ''the'' Judge Sleen. For now he has a portrait of a similar-looking character from a different Might and Magic game.
* '''New hero''' - Gwenneth. She is a Cleric - Scholar specialist, starting with Wisdom and Scholar. She has a portrait that comes from the unused game files (thanks, Aphra!).
* Changed Athe's specialty to Diplomacy specialty, because Curse specialty did not calculate the damage correctly.
* Cape of Velocity is now a Relic.
* Updated two maps from AB campaigns to accomodate hero changes made.
* Reverted the Castle Gate direction change, as it created an irreconcilable issue with multiplayer play.
* Decreased the cost of Castle Gate.
* Removed the ''"Are you sure you wish to end your turn?"'' message if all heroes have less than 50 mp.
* Increased Upg. Gantry cost to 20 ore.
* Added art event to Ring of the Magi.
</div>
<span class="mw-customtoggle-1.2.1" style="color:black"><big>Version 1.2.1 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.2.1">
* Fixed a bug with too many quick left-right clicks after clicking the town hall crashing the game.
* Added Right-click functionality to Town Hall.
* Extended Hover info on the Town Hall.
* '''New hero''' - Athe, Heretic.
* Changed the cost of the Upg. Gnoll Hut to 5 wood and 5 ore from 10 wood.
</div>
<span class="mw-customtoggle-1.2" style="color:black"><big>Version 1.2 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.2">
* '''New hero''' - Kastore, the Tactics specialist.  
* '''New specialty''' for Melodia and an image for Inteus's new Fireball specialty.
* Genie base cost reduced by 50.
* Updated h3hota_maped.exe, so that all new maps are made in a manner compliant with this patch.
* Fixed a bug with Adela's Bless specialty working like Daremyth's specialty instead.  
* Updated Dragon's Blood campaign to use Mutare correctly.
* Updated Tarnum's Overlord campaign (Sword of Frost) to use his hero character correctly.
* Removed Tactics explanation on every battle (why, NWC?)
* Added a few secrets to rumors and other messages. If you solve their riddles, you'll find something cool.
* Fixed Sirens calculating XP based on Fight Value and not AI value. Changed their divison to 1/4 (as originally intended in this mod, I somehow forgot to divide it earlier)
* Tweaked Cure and Remove obstacle numbers.
* Since Dispel can no longer remove Dendroid Binding (because it targets only enemies), Cure now can.  
* To make up for Dispel not having any effect progression from Basic to Advanced, Dispel now has separate mana cost drops (similar to Teleport) - 8/6/5/4.  
* Changed Octavia's and Synca's starting spells.
</div>
<span class="mw-customtoggle-1.1" style="color:black"><big>Version 1.1 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.1">
* Reverted Cloak of the Undead King changes
* Gave Synca (a Scholar) a spellbook to use that Scholar.
* Changed Master Genie's spellcast ability. Now they cannot cast Anti-Magic, but can cast Cure. Coded in a way to allow easy addition of Anti-Magic and Clone spells for those who want them.
* Added new UI feature! Clicking the town hall icon opens the buildings menu!
* Frederick is now available on every map that has 15 or less other Factory heroes available.
* Increased Sharpshooter and Enchanter prices by 25% each.
* Removed the Power of the Dragon Father stat buffs
* Death Cloud changes reverted.
</div>
</div>


= Changelog and Reasoning =
= Old Documentation=  
 
To see the documentation for version 1.3.8 (for HotA 1.7.1), visit [[User:Csaros/Old Changelog]].  
== [[Artifact]]s ==
 
Some QoL stuff added:
:+ Combination artifacts state their component effects!
:+ All pieces of combination artifacts now mention their belonging to a set in their description!
:+ {{An|Endless Sack of Gold}} is now a Major artifact! // ''Having this in your Utopia was probably the worst feeling ever.
:+ {{An|Bird of Perception|noname=}} {{An|Stoic Watchman|noname=}} {{An|Emblem of Cognizance|noname=}} Eagle Eye artifacts increase Eagle Eye % by 10/20/30% and don't require the Eagle Eye skill. // ''They did nothing before.
:+ {{An|Bow of Elven Cherrywood|noname=}} {{An|Bowstring of the Unicorn's Mane|noname=}} {{An|Angel Feather Arrows|noname=}} Archery artifacts work without the Archery skill.
 
A few artifacts are in my opinion a little too strong.
:- {{An|Pendant of Courage}}: +2 Morale, +2 Luck. Cost: 6000. // ''This artifact was the equivalent of Expert Leadership and Expert Luck combined, and it's a Major class?
:- {{An|Necklace of Swiftness}} is a minor class artifact, cost 5000. // ''I think developers didn't know how good speed is with this design. Ring of Wayfarer is still Major.
:- {{An|Cape of Velocity}} is now a Relic. // ''It's, the strongest Major class arti and the strongest Cloak in the game. Now it's much more rare.
 
Apart from that, I consider Interference Stacking to be a significant issue for the game - Ignatius at level 4 with 3 artifacts can reduce enemy mage's power by 75% (!), while Giselle at level 17 reduces power of any hero she encounters to 1, provided she has the aforementioned artifacts. In my opinion, Interference (and Giselle) are not the problem; it is the fact that each separate source of interference is stronger than the one before (as it reduces a higher % of remaining Power). To combat this, I brought all 3 artifacts to the same power and made them slightly less common. Notice, that interference artifacts have a much more powerful effect if you already have an interference skill or other interference artifacts. Ignatius with expert Interference removes over 14% of remaining enemy power thanks to a Seal of Sunset, while Theodorus without interference removes only 10% (as that is the bare bonus).
:- {{An|Plate of Dying Light}} decreases enemy power by 10% and is now a Major artifact (cost 5000)
:- {{An|Charm of Eclipse}} and {{An|Seal of Sunset}} are now both Major artifacts.
 
=== Combination Artifacts ===
Combination artifacts in my opinion have too little variety. If I can get any piece of Angelic alliance, I'll always use it; and the only viable end-game artifacts are the Ironfist, Armor of the Damned and Angelic Alliance (because Dragon Father has 27 pieces to collect and Titan's Thunder has no real set bonus).
:+ {{An|Armageddon's Blade}} is now a '''new combination artifact''', comprised of Shield of the Damned, Sword of Hellfire, Breastplate of Brimstone and the Hellstorm Helmet.
:+ {{An|Power of the Dragon Father}}: Grants complete magic immunity. // ''This should feel a bit better for how damn rare it is.''
:+ {{An|Titan's Thunder}} spell deals 100 dmg + 50 * Spell Power. On top of that, equipping the set removes negative effects of the components. // ''Now the set does *something*'' and is in many ways a counterpart to Armageddon's Blade the way Ironfist of the Ogre is to the AotD.
:- {{An|Angelic Alliance}}: Cost of all pieces increased to 1250 per 1 to any stat.  
:- Angelic Alliance components provide 1/2/2/3/3/4 to all stats, instead of 1/2/3/4/5/6. // ''Aphra, if you want to revert it, here's the offset: 0x23e7dc 02020202030303030303030304040404 -> 03030303 04040404 05050505 06060606. In my opinion these artifacts are still healthily unbalanced (+12 total? +16??)
:- Angelic alliance allows mixing units from all factions, but only for the hero equipping it (instead of good units and stronghold and fortress on all heroes always, was it intended?).  
:+ Angelic Alliance casts prayer for 50 turns, instead of 10 (matching other combination artifact spellcasting).
:- {{An|Ring of the Magi}} is no longer a combination artifact. It's instead a Major class artifact which reduces spell cost of all spells by 2 (similar to how Mage's special ability works). // ''I don't know how to add new artifact sets for now; because of that, I had to remove one combination arti. Ring of the Magi seemed the most useless.
 
{{An|Elixir of Life}} is a bit too common for my taste - we've all seen Lexiav casually get it from crypts and such by day 2. I also find it peculiar how the progression is 1/1/2 instead of a more intuitive 1/2/3 (especially since 3 HP isn't particularly broken).
:- {{An|Ring of Vitality}} is now a Minor class artifact.
:+ {{An|Ring of Life}} is now a Major class artifact, +2 HP to all units, cost 10000
:+ {{An|Vial of Lifeblood}} is now a Relic class artifact, +3 HP to all '''living''' units, cost 15000
 
{{An|Wizard's Well}} was re-balanced simply because of how it defeats the purpose of having a high mana pool.
:+ {{An|Charm of Mana|Charm}}, {{An|Talisman of Mana|Talisman}} and {{An|Mystic Orb of Mana}} replenish 3/5/7 mana points per day extra. Cost changed to 750/1250/1750.
:- Wizard's Well regenerates 50% mana per day
 
And finally, some very weak artifacts were buffed.
:+ {{An|Cornucopia}} gives 7 of each rare resource per day (total).
:+ {{An|Statue of Legion|Legion's}} set pieces increase growth by 8/6/4/3/2 . Cost to 10000, class to minor/minor/Major/Major/Relic.
 
== Buildings ==
 
I didn't want to change too much; all I ended up doing was slightly alter cost of particularly weak / strong buildinds to make building choices have a little more complexity, create some QOL and fun changes and tried to keep up the beauty of some symmetries the game possesses, without interfering too much with balance. The only exception is Gantry, which had a price increase due to a change to Juggernauts.
 
=== All Towns ===
:+ Added a mention that [[Moat]]s deal damage.
 
==== Grails ====
:+ [[Skyship]] grants +300 mana during a siege.
:+ [[Guardian of Earth]] increases Spell Power by 30 during a siege.
:+ [[Warlords' Monument]] increases Attack by 30 during a siege.
:+ [[Carnivorous Plant]] increases Attack and Defense by 15 each during a siege.
 
=== Rampart ===
:+ [[Mystic Pond]]'s cost has been reduced to 5 ore, 1500 gold. It produces 3-6 of a random rare resource each week.
:+ [[Fountain of Fortune]]'s cost decreased to 3 crystals and 1000 gold.
:+ [[Enchanted Spring]]'s cost changed to 5 ore, 5 crystals and 2000 gold.
:+ [[Dragon Cliff]]s require only Mage Guild level 1 (instead of Mage Guild level 2).
:+ [[Dragon Cliff|Upg. Dragon Cliff]]s require only Mage Guild level 2 (instead of Mage Guild level 3).
 
=== Inferno ===
:+ The [[Blacksmith]] now provides a Ballista. Demoniacs get to utilise their high Attack skill.
:+ [[Castle Gate]] cost decreased to 5000 gold.
:+ [[Brimstone Stormclouds]]' cost decreased to 3 sulphur and 1000 gold
:- Upg. Demon Gate's cost increased by 5 sulphur and 1000 gold. // ''See the Creatures section for explanation''
 
=== Necropolis ===
:- [[Necromancy Amplifier]]'s cost increased to 5 ore and 2000 gold.
:- [[Cover of Darkness]]'s cost increased to 3 mercury and 1000 gold.
 
=== Dungeon ===
:. The Blacksmith now provides an Ammo Cart. Medusas and Beholders get to shoot a little more than 4 shots.
:- [[Mana vortex]]' cost increased to 5 crystals and 2500 gold.
:- [[Portal of Summoning]]'s cost increased to 5 gems and 2500 gold.
:+ [[Manticore Lair]]'s cost reduced to 5 ore, 5 wood, 3 mercury, 3 sulfur, 3500 gold.
:+ [[Dragon Cave]] requires only Mage Guild level 1 (instead of Mage Guild level 2).
:+ [[Dragon Cave|Upg. Dragon Cave]] requires only Mage Guild level 2 (instead of Mage Guild level 3).
 
=== Stronghold ===
:- [[Hall of Valhalla]]'s cost increased to 5 ore and 1000 gold.
:+ [[Ogre Fort]]'s cost reduced to 15 wood (instead of 20 wood).
 
=== Fortress ===
:- [[Cage of Warlords]]'s cost increased to 5 wood and 1000 gold.
:+ [[Gnoll Hut]]'s cost changed to 5 wood and 5 ore (from 10 wood).
:+ [[Gnoll Hut|Upg. Gnoll Hut]]'s cost changed to 5 wood from 10 wood.
 
=== Conflux ===
:- The Blacksmith now provides an Ammo Cart. Storm and Ice elementals focus on shooting, after all.
:+ Restored original building names from AB.
 
=== Factory ===
:- Upg. [[Gantry]]'s cost increased to 20 ore (by 10). // ''See the Creatures section for explanation.
 
== Heroes ==
 
Some heroes are never chosen as mains, and some are just straight-up banned from many templates. Many heroes' specialties are not even noticeable.
 
=== Specialties ===
 
==== Campaign Heroes ====
:- {{Hn|Kilgor|0=}} and {{Hn|Xeron|0=}} are now standard specialists for their units (Behemoths and Devils, respectively)
:- {{Hn|Sir Mullich|0=}} increases speed of all creatures by 1.  
:- {{Hn|Gelu|0=}} now only upgrades Marksmen and Grand Elves into Sharpshooters.
:- {{Hn|Dracon|0=}} now only upgrades Zealots and Archmagi into Enchanters.
:- {{Hn|Bidley|0=}} now only upgrades Corsairs into Sea Dogs.
 
==== Strong Heroes ====
:- {{Hn|Galthran|0=}}'s specialty changed to increases Attack and Defense of skeleton warriors by 2, without a Speed increase.
:- {{Hn|Leena|0=}}'s specialty changed to Estates.
 
==== Weak Heroes ====
:+ All unit specialists now increase their units Attack and Defense by 7% instead of 5% per level per creature level.
:+ {{Hn|Lacus|0=}} specialty increases Water and Ice elemental attack by 2 and damage by 1 now. // ''They were rather weak, and this follows the way other elementalists specialties work. 
:+ {{Hn|Inteus|0=}} specialty changed to Fireball specialty. // ''Since Bloodlust does not work on most Conflux units anyway
:+ {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty.  // ''Since Dispel is completely unusable and there already is a good +350 gold hero for Conflux (Grindan). Now Gelare can fulfill a role of a water-magic hero.
:+ {{Hn|Melodia|0=}}'s specialty changed to '''Luck specialty''' - gains permanent +1 Luck.
 
==== Planeswalkers ====
A lot of the planeswalkers are near-identical to one another (Fiur-Ignissa, Pasis-Monere, Thunar-Erdamon, Kalt-Lacus). I changed one hero of each pair to differ, while the other remains as one of the original heroes of the pair.
* {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Interference.
* {{Hn|Fiur|0=}} specializes in Offense, starts with Offense and Artillery (as Ignissa did before).
* {{Hn|Monere|0=}} specializes in Logistics, starts with Offense and Logistics (as before)
* {{Hn|Kalt|0=}} specializes in Learning, starts with Tactics and Learning (as before)
* {{Hn|Ignissa|0=}} starts with Advanced Offense (the way Fiur did before these changes).
 
==== Spell specialties ====
Spell specialties are a bit of a mess - some increase effect by set %, some scale with hero level, other with creature level... And there's seemingly no reason and rhyme to it. On top of that, some specialties are waay better than others (Solmyr vs Victoria, f.e.). I set them apart into a few groups based on what types of spells they specialize in and then made each group scale differently (but following the way the original game scales similar spells).
:* The level 4* damage* spell specialists now increase the effect of their spells by 1% per level (regardless of creature level). These include {{Hn|Thant|0=}}, {{Hn|Deemer|0=}} and {{Hn|Aislinn|0=}}, {{Hn|Solmyr|0=}}, {{Hn|Xyron|0=}}, {{Hn|Jeddite|0=}} and {{Hn|Alamar|0=}}, {{Hn|Adela|0=}}, {{Hn|Wrathmont|0=}}, and {{Hn|Astral|0=}}.
:* The level 2-3* damage* spell specialists now increase the effect of their spells by 25%. These include {{Hn|Ziph|0=}}, {{Hn|Septienna|0=}}, {{Hn|Victoria|0=}}, {{Hn|Alagar|0=}}, {{Hn|Adelaide|0=}}, {{Hn|Xarfax|0=}}, {{Hn|Manfred|0=}} and {{Hn|Inteus|0=}}. (just like {{Hn|Luna|0=}})
:* The level 1 damage* spell specialists now increase the effect of their spells by 50%. These include {{Hn|Uland|0=}}, {{Hn|Astra|0=}} (just like {{Hn|Ciele|0=}}).
:* The level 4 non-damage* spell specialists now increase the effect of their spells by +3/+3/+2/+2/+1/+1/+0, depending on the creature level - only change is {{Hn|Coronius|0=}} (it's just like {{Hn|Loynis|0=}}).
:* The level 1-3 non-damage* spell specialists now increase the effect of their spells by +3. These include Weakness, Stone Skin, Bloodlust, and Precision (similarly to {{Hn|Aenain|0=}}).
:* Haste ({{Hn|Cyra|0=}}, {{Hn|Brissa|0=}}, {{Hn|Terek|0=}}) specialists receive a +2 bonus to their spells (just like {{Hn|Aenain|0=}}).
::'''*''' Animate Dead, Hypnotize and Bless are treated as level 4 spells here
::'''*''' damage spells include spells that scale with unit HP (Animate Dead, Resurrection, Hypnotize, etc.) or unit damage (Bless).
 
=== Hero Classes ===
:+ [[Heretics]] start with 1/0/2/2 instead of 1/1/2/1 in order to cast their own spells.
:+ [[Artificer]]'s magic school chances were altered to better reflect their lore: 4 Air, 3 Earth, 4 Fire, 3 Water.
:+ [[Captain]]'s magic school chances were altered to better reflect their lore: Air 4, Earth 3, Fire 1, Water 3
:+ Fixed the incorrect stat progression of wizards past level 10: 30/20/20/30 replaced for the correct 20/20/30/30
 
=== Bios ===
:+ Fixed the typo in [[Jeddite]]’s Biography.
:+ Extended Mutare Drake's bio.
:+ Slightly extended Catherine's bio.
 
=== Starting Armies ===
:+ [[Griffins]]: 2-4 (instead of 2-3) // ''This will mostly affect [[Edric]].
 
:- [[Centaurs]]: 12-22 (instead of 12-24) // ''This is to balance the Elves change.
:+ [[Dwarves]]: 3-6 (instead of 3-5) // ''This will affect [[Ufretin]] the most. Other heroes gain 0.5 a dwarf, which is nothing.
:+ [[Elves]]: 3-4 (instead of 2-4) // ''Avoiding a horrible roll on Elves - the primary powerstack.
 
:+ [[Gargoyles]]: 5-9 (instead of 5-7) // ''This will mostly affect [[Piquedram]]. Other heroes gain 1 Gargoyle, which is nothing.
 
:+ [[Walking Dead]]: 4-8 (instead of 4-6) // ''This will mostly affect [[Straker]]. Other heroes gain 1 walking dead, which is nothing.
 
:- [[Troglodytes]]: 18-27 (instead of 20-30) // ''This will mostly affect [[Shakti]]. Other heroes lose out about 2 troglodytes, which is basically nothing.
:+ [[Beholders]]: 3-5 (onstead of 3-4) // ''This is to counter the Troglodyte change.
 
:- [[Basilisks]]: 4-5 // ''instead of 4-7, that was busted
 
:- [[Air Elementals]]: 3-4 (instead of 3-5) // ''This will make [[Pasis]] a little less of an insta pick.
:+ [[Water Elementals]]: 2-4 (instead of 2-3) // ''This will make [[Lacus]] a little better. Also balances out the change to Air elementals.
 
:- [[Pirates]]: 4-5 (instead of 4-7) // ''Before, you could start the game with [[Anabel]], buy one hero and have 21 pirates immediately. Compare that to Ivor's 12 elves on a maximum roll.
 
:- Gelu, Dracon, Xeron, Tark and Bidley start with the same army as standard heroes.
:- [[Frederick]] starts with the same army as [[Todd]]. // '' He's an automaton specialist and therefore starts with a standard army for an automaton specialist.
 
=== Miscellaneous ===
 
:+ {{Hn|Elmore|0=}} (Navigation specialist) is now a Navigator. His starting spell is [[Protection from Air]]. // ''duh.''
:+ {{Hn|Tavin|0=}} starts with Basic Luck, Basic Offense // ''making Luck a Halfling's racial skill''
:- {{Hn|Mutare Drake|0=}} starts without a spellbook. // ''She doesn't have any magic skills and she is a might hero. Other Overlords (except Synca - see below) don't have a spellbook.''
 
==== Scholars ====
The only possible use of the [[Scholar]] skill requires using a Spell Book.
:+ {{Hn|Rashka|0=}} starts with a spellbook and the Fire Shield spell.
:+ {{Hn|Octavia|0=}} starts with a spellbook and the Curse spell.
:+ {{Hn|Synca|0=}} starts with a spellbook and the Haste spell.
 
=== New Heroes ===
 
==== [[Kastore]] ====
[[File:Hero Kastore (MM VII).png]] New hero, Kastore, has been added. One of the future patches will include a campaign with him present (and scheming, as always).
 
Kastore starts with Wisdom (as all Warlocks do) and Tactics (because of his specialty). He is a Tactics specialist: ''"Increases the range of Tactics skill by 2. When comparing Tactics skill level with the enemy hero, Kastore has Tactics skill at one level greater than normal."''
 
:''Only a fool would let somebody else tell their own story. For a tribesman like you, suffice it to say that I have come from another sphere. When the [[Ancients]] locked themselves in the Eden of their own creation, the event you simply call "The [[Silence]]", I knew we must aspire to take the place of the Ancient for ourselves. I came to [[Antagarich]], because I saw potential in this sphere and secrets hidden underneath it. I shall use this potential, and bend it to my will.''
 
Kastore is disabled by default, in case someone wants to play without him.
 
==== [[Athe]] ====
 
[[File:Hero Athe.png]] New hero, Athe has been added. She is a Succubi Diplomacy specialist.
 
:''Athe is a half-sister to [[Xeron]]. Unlike her brother, she's repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.''
 
Athe starts with Advanced Diplomacy (from her specialty). Her specialty works just like [[Melchior]]'s. Her starting spell is Visions.
 
==== [[Winstan Langer|Winstan]] ====
 
[[File:Balindar.png]] New hero, Winstan, has been added. He is a Wizard with Precision specialty.
 
:''First known for his brilliant writing, Winstan's political career quickly advanced, leading him to the coveted position of ambassador of Bracada in Erathia. He predicted the Kreegan attack, an event later known as the Liberation Wars. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.''
 
Winstan starts with Wisdom (as all Wizards do) and Archery (to match his specialty). His starting spell is Precision.
 
==== Gwenneth ====
 
[[File:Hero Gwenneth.png]] New hero, Gwenneth, has been added. She is a Cleric with Scholar specialty: ''"When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal."''
 
:''Gwenneth always preferred studying with her siblings over anything else. When the news of [[King Nicolas Gryphonheart]]'s post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.
 
Gwenneth starts with Wisdom (as all Clerics do) and Scholar (because of her specialty). Her starting spell is Destroy Undead.
 
=== New hero portraits ===
 
Two hero portraits that I will use in incoming campaigns have been added:
* [[File:Hero_Nicolas_Gryphonheart.png]] King Nicholas Gryphonheart (Lich)
* [[File: Hero_Archibald_(Heroes_II).png]] Archibald Ironfist.
 
=== Banned by default ===
: Due to HD mod's limit of 16 heroes per faction, the following heroes are (not) available by default:
::+ Gwenneth
::- Sanya
::+ Winstan
::- Serena
::- Xeron
::- Ash
::+ Athe
::- Galthran
::- Kastore
::+ Kilgor
::- Oris
::- Tark
::+ Zilare
::- Elmore
::+ Murdoch
::+ Frederick (if there are less than 16 factory heroes available)
::- Floribert
: All other campaign heroes are unavailable by default.


== Creatures ==


=== War Machines ===
= See more =
War machines are famously bad, to the point where their respective skills suffer as a result. At the same time, Cannon is by far the strongest war machine.
:+ {{Cn|First Aid Tent}}: HP 150, cost 1000.
:+ {{Cn|Ammo Cart}}: HP 150. AI 300.
:+ {{Cn|Ballista}}'s Attack and Defense increased to 12. Level reduced to 4 (for the sake of Ballista specialists)
:+ {{Cn|Cannon}}'s Attack reduced to 15, damage 3-5, cost 3500. Level reduced to 5 (for the sake of Jeremy)


=== Castle ===
Full documentation: [[User:Csaros/Pumpkin Patch]]
:- Archangel's speed reduced to 17 (by 1).


=== Tower ===
Visit the [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server]
* {{Cn|Genie}}s cost reduced to 500 (by 50). // ''Genies are relatively weak compared to Master Genies and I want some hot genie-lover to notice me for making this change.  
* {{Cn|Master Genie}}s can no longer cast Anti-Magic. // ''The most annoying thing to happen when playing Tower is Master Genies casting Anti-Magic on you Master Gremlin on turn 1, and your other master genie stacks just standing there, unable to cast anything else. ''If you want them to cast Anti-Magic, edit 0x047bf4 to 14. If you want them to cast Anti-Magic and also Clone, edit it to 15 instead.


=== Inferno ===
You can also leave feedback via the [https://docs.google.com/forms/d/e/1FAIpQLScsJguOb9iGvg2uKVuA3jQDx78DwuHOEFglIcuaND_Bzc45GQ/viewform feedback form].
I wanted to buff Inferno a little bit, but not too much. I decided to put most buffs on the Demon Farming, which is heavily underutilized compared to f.e. Necromancy.
:+ {{Cn|Familiar}}'s growth increased to 18 (by 3), horde growth to 9 (by 1). // ''This increased demon farming by 1 per week.
:+ {{Cn|Familiar}}'s "Magic Channel" ability now gives 33% (rounded down) of enemies spent spellpoints.
:+ {{Cn|Imp}}s and {{Cn|Familiar}}s now fly. Yes, they did have wings and moved in a way deceptively similar to flying, but they couldn't cross obstacles because the game considered them a land unit.
:+ {{Cn|Hell Hound}}'s growth increased to 6 (by 1). // ''Growth 5 on level 3 is a sick joke. This will also increase demon farming by 1 per week. 
:+ {{Cn|Horned Demon}}'s now have the Jousting ability. Cost increased to 360. / ''Horned Demons are essentially identical to regular demons except for a slightly higher HP. Their only use is to demon-farm them into more demons, keep upgrading, and so on. This strategy is now less viable (as one would have to spend extra 700 gold per 1 demon farmed this way); at the same time, Horned Demons are a little better, especially when commanded by a hero. As a result of the attack decrease, Horned Demons have to embrace their goat-like characteristics to charge into the enemies, and Pikeman have something to be immune to.
:+ {{Cn|Pit Lord}}'s cost decreased from 700 to 666.
:+ {{Cn|Efreet Sultan}}'s now have a slightly stronger Fire Shield (25%) that stacks with the Fire Shield spell, as long as you have the Black Orb. // ''I know, this will come up so often.
 
=== Dungeon ===
* {{Cn|Scorpicore}}'s cost reduced by 50, HP increased by 10, damage floor increased by 2.
 
=== Fortress ===
* Swapped {{Cn|Lizardman}}'s and {{Cn|Lizard Warrior}}'s Attack and Defense skills. // ''This will make him a slightly better shooter, without being too much of a change.
 
=== Conflux ===
* {{Cn|Fire Elemental}}s now fly.
 
=== Factory ===
:- {{Cn|Halfling}}'s shots reduced to 12 (halved).
:- {{Cn|Halfling Grenadier}}'s shots reduced to 16 (by 8), Attack reduced to 4 (by 1) price increased to 65 (by 5). // ''Halflings are too good compared to a Master Gremlin for my taste. 
:+ {{Cn|Gunslinger}}'s and [[Bounty Hunter}}'s HP increased by 5, but defence reduced by 2. // ''This will make them about as vulnerable in all cases, except for spells, which they should withstand a little better now.''
:+ {{Cn|Juggernaut}}'s speed increased by 1, defense increased to 25 (by 2). // ''This, as well as the Gantry cost change, will solidify Juggernauts as the strong-but-expensive alternative to weak-but-cheap Couatls, instead of having Juggernauts be slightly better but slightly more expensive.
 
=== Neutrals ===
:- {{Cn|Sharpshooter}}'s cost increased to 500 gold // ''because of Gelu''
:- {{Cn|Enchanter}}'s cost increased to 1000 gold // ''because of Dracon''
 
Due to the changes to the Hypnotize spell, Fangarms became much stronger than before. As a result, they have been rebalanced.
:+ {{Cn|Fangarm}}'s stats altered: Atk 14, Def 10, HP 80, Dmg 10-14, growth 2, cost 800. They are now a level 6 unit and spawn 5-12 when randomly generated.
 
For the purposes of '''morale '''and''' native terrain''':
** {{Cn|Troll}}s and {{Cn|Boar}}s belong to Stronghold,
** {{Cn|Mummy|name=Mummies}} belong to Necropolis,
** {{Cn|Satyr}}s and {{Cn|Leprechaun}}s belong to Rampart,
** {{Cn|Peasant}}s belong to Castle,
** {{Cn|Stone Golem|noname=}} {{Cn|Iron Golem|noname=}} {{Cn|Steel Golem|noname=}} {{Cn|Gold Golem|noname=}} {{Cn|Diamond Golem|noname=}} All [[Golem]]s belong to Tower.
 
=== On-hit-chance Abilities ===
Primarily QoL for the abilities to ever hit and to do something once they do.
 
:+ All 20% chance per hit abilities have 25% chance per hit now ([[Aging]], [[Death Blow]], [[Disease]], [[Blind]], [[Petrify]], [[Paralyze]], [[Acid Breath]], [[Lightning Strike]]).
:+ Disease reduces Attack and Defense by 4.
:+ Petrified units take 25% damage less than normal.
:- Lightning Strike is now a level 2 spell. // ''To make it the real Lightning Bolt''
:+ Aging is no longer considered a 5th level spell.
:+ Poison now has 33% chance to apply.
:+ Fear now has 12.5% chance to apply.
 
=== AI and Fight values ===
All of these except the Green and Red dragon change are a result of previous changes.
* Green and Red Dragon's AI values swapped.
* Zombie - 130, 162
* Vampire Lord - 798, 665.
* Dread Knight - 2405, 2049
* Ghost Dragon - 4743, 3260
* Horned Demon - 482, 546.
* Efreet Sultan - 2390, 1839.
* Medusa - 520, 380
* Medusa Queen - 580, 424
* Scorpicore - 1772, 1372
* Thunderbird - 1111, 872
* Basilisk - 554, 509
* Greater Basilisk - 718, 565
* Rust Dragon - 26697, 24271
* Azure Dragon - 79633, 56878
* Cannon - 725, 800
* Mummies - 279, 279
* Fangarms - 1327, 1327
* Juggernauts - 6563, 5468
* Marksmen ''184'', 165
* Grand Elfes ''331'', 235
* Wolf Raiders ''211'', 174
* Halfling Grenadier ''95'', 84
* Halfling ''75'', 65
* Master Gremlin ''55'', 65
* Imp 52, ''50''
* Familiar 64, ''60''.
 
 
== Secondary Skills ==
:- [[Navigation]] increases movement on water by 50/75/100%
:+ [[Ballistics]] hit chances increased for higher levels.
:+ [[Eagle Eye]] learning chance increased to 60/70/80%. Eagle Eye allows for learning spells up to 3/4/5th level.
:+ [[Learning]] bonus increased to 40/70/100% (~2/3/4 extra levels)
:+ [[Sorcery]] increases spell damage by 10/20/30%
:+ [[First Aid]] skill now increases healing more (from 40-50 / 60-75 / 80-100 to 60-75 / 80-100 / 100-125)
:+ [[Mysticism]] now regenerates 10/20/30 mana per turn. // ''It's baffling how buffing it by 400% by HotA did not make this skill remotely useful. This shows a serious problem with the design of this skill. I believe Mysticism is about as good or slightly worse than Intelligence, as long as daily mana use is below Daily Mana Regeneration * 3. Making it 20 at expert mirrors Logistics values (so there is precedence) and also makes the skill better later on, where it normally starts to fall off.
:+ [[Archery]] now increases ranged unit damage by 20/35/50% (matching values of Intelligence).
 
== Spells ==
:+ [[Necropolis]] can learn Cure now (5%). Bloodlust chance reduced (to 0%, it's a friendly mind spell).
:+ {{Sn|Town Portal}}: Mana 25/20/20/20. Belongs now to all Magic Schools. Movement cost increased to 400/400/400/300
:- {{Sn|Dimension Door}}: Belongs to Fire Magic now. Limited to once per day, unless the hero has Expert Fire Magic (in which case the limit is 2 uses per day).
:- {{Sn|Dimension Door}}: Mana 30/25/25/25. AI 40. Movement cost 400/400/300/300. Note, that you can overwrite this edit by turning ON Tournament Rules.
:+ {{Sn|Visions}} spell moved to Air Magic, to compensate for Dimension Door moving to Fire Magic.
 
=== Earth ===
:- {{Sn|Slow}}: Mana 8/7 AI 8/8/16/24
:+ {{Sn|Quicksand}} spawns 6/6/7/8 mines.
:+ {{Sn|Death Ripple}}: Damage 10/10/20/50 + SP*5. Doesn't affect unliving.
"- {{Sn|Implosion}}: Damage 100/100/200/300 + SP*60.
 
=== Water ===
:+ {{Sn|Remove Obstacle}}: Mana 3/1. // ''When playing with the patch, I found myself actually choosing to use it as a poor-man's Haste.
:+ {{Sn|Cure}}: Heals 10/10/20/50 + 5*SP hp. No longer removes Hypnosis. 
:. {{Sn|Dispel}}: Now always targets enemies only, to prevent Expert Dispel ruining your buffs. Mana cost changed to 7/6/5/4.
:. {{Sn|Protection from Water}}: Mana 6/5
:+ {{Sn|Ice Bolt}}: Damage 15/15/30/60 + 20*SP // ''Making it about as good as Lightning Bolt, but scale differently.
:+ {{Sn|Frost Ring}}: Damage 15/15/30/60 + 15*SP. AI 18 // ''Making it identical to Fireball.
:+ {{Sn|Prayer}}: Mana 12/8
 
=== Fire ===
:- {{Sn|Bloodlust}}: It is now considered a Mind spell.
:. {{Sn|Protection from Fire}}: Mana 8/7
:+ {{Sn|Land Mine}} spawns 6/6/7/8 mines.
:+ {{Sn|Fireball}}: Mana 12/9. Damage 15/15/30/60 + 15*SP. AI 18
:+ {{Sn|Slayer}}: Increases attack by 8/8/12/12. It is now a '''mass spell at expert'''.
:+ {{Sn|Inferno}}: Damage 30/30/60/120 + 20*SP. AI 30.
:+ {{Sn|Fire Shield}}: 20/20/30/30% damage reflection. AI 10/10/15/20. Is now a '''mass spell at expert'''.
:+ {{Sn|Sacrifice}} resurrects (SP + 3/3/6/12 + health)*#Creatures
:+ {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
 
=== Air ===
:+ {{Sn|Disguise}}: Mana 3/1
:- {{Sn|Protection from Air}}: Mana 11/9
:+ {{Sn|Hypnotize}}: HP threshold 10/20/50 + 40*SP. AI 50 50 75 100.
:+ {{Sn|Counterstrike}}: Mana 20/16. 1/1/3/3 counterstrikes. AI 16/16/20/24
:+ {{Sn|Magic Mirror}} has 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10.
 
== Adventure Map Objects ==
 
:+ [[Golem Factory]] allows purchasing Iron, Steel, Gold and Diamond golems!
:+ [[Pyramid]]s are guarded by 60 Gold Golems and 40 Mummies.
:. Sharpshooters and Enchanters can appear in [[Refugee Camp]]s, but Mummies cannot.
:+ [[Sirens]] provide 1 XP per 4 AI value of a lost creature.
:+ [[Mansion]] gold reward increased to 3000/6000/9000/12000 gold.
:- The [[Hill Fort|Old Hill Fort]] now upgrades units with the following costs: 1 - Free, 2 - 50%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
:. The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles.
:+ Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring.
 
== Game Mechanics ==
 
:+ Maximum positive and negative [[Luck|luck]]: +/- 4. // This is meant to make Luck equally valuable to Morale, which in every other aspect is more important.
:+ AI looks for the Grail after finding 25% obelisks on Expert and Impossible //Instead of 1 obelisk how was that supposed to make sense, Greg?
:+ [[Movement]] for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively.
:+ Starting bonus: Gold now grants 1000-1500 gold. // bartek, if you want to revert this, change 0x0C0002 to 05 and 0x0BFFFD to 0a.
:. [[Experience]] is now a function of AI Value / 12 instead of HP // In order to make fights rewarding based on how difficult they are
:- [[Lava]] has 25% movement penalty. // ''This small change makes sense in-lore, but also it buffs a weak skill (Pathfinding), and promotes Inferno to focus on Demon Farming.
 
== UI ==
 
:+ Double clicking a map calls advanced options instead of starting the map.
:+ Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
:+ Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
:+ Removed Tactics explanation screen at the beginning of every battle
:+ Removed the turn reminder for heroes below 50 mp.
 
== Maps ==
 
:+ Updated gender requirements for heroes in [[Battle of the Sexes]] (and the Allies version)
:+ Fixed an unnecessary replacement of the [[Beware of Demons!]] with the version with only the red player as playable.
 
=== Campaign Maps ===
All of the campaign map changes outside of simply fixing incompatibility with the Pumpkin Patch are located in the optional files folder.
 
* [[Homecoming]]
** Added dirt roads between towns for slightly easier navigation for players who don't want to check the map before trying to finish it.
** Specified amount of gold in two early chests and two early gold piles to ensure a secod hero can be hired on turn 1 on Impossible difficulty (but only if you play exactly right)
** Banned evil heroes and heroes related to other campaigns from spawning in the tavern and vice versa.
** Neutral "always join" units replaced with units in hero / garrison army.
** Added an event that removes movement points for AI if they reach orrin before the player does to slightly increase player's odds of catching up with them and hiring Orrin themselves.
** Unlocked Interference on the map.
* [[Guardian Angels]]
** Added a win condition - withhold Fair Feather for 3 months. Nobody is feasibly going to try that (even computer on gosolo finished it by the end of month 1)
** Neutral angels now have agression set to 1 (compliant) except for the large Archangels in the North, who have their agression set to 4 (likely to join).
** Enemies start getting reinforcements in their respective towns from day 29 every 2 weeks and an extra level 7 boost from day 55 onwards (for players who really want to try to withhold fair feather for 3 months)
** Tweaked hero pool (see Homecoming)
** Unlocked Interference on the map.
* [[Griffin Cliff]]
** Specified the size of the Griffin Conservatory near the starting area.
** Replaced Golden Bow with Angel Feather Arrows in the starting options
** Tweaked the hero pool (see Homecoming)
** Neutral Pikemen have their agression set to 2 (extremely likely to join)
** Seer Huts instead of useless crap now offer Angels, and if you complete one more quest for them (bringing them a very powerful artifact) will allow you to upgrade your Angels to Archangels.
** Unlocked Interference on the map.


= Thanks =
= Thanks =
* btb2 – writing his amazing guide all those years ago
* HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew. 
* sake12 – for Hota.editor.exe, an irreplaceable tool for editing texts in Hota.dat
* greyface – for various tools, in particular MMArchive
* Gandalf196 - for recommending ImHex and noticing the incorrect stat progression for wizards.
* HotA Crew - for the incredible HotA mod. This patch was created out of love for your work.  
* The Wiki team - for this amazing website
* The Wiki team - for this amazing website
* Gandalf196 for pointing out the incorrect stat progression of Wizards and suggestions
* void_17 – well done with the IDB, thanks for the help
* void_17 – well done with the IDB, thanks for the help
* Aphra - thanks for the specialty images, Kastore and Gwenneth portraits! The new Scholar specialist is for you. I don't know how else to thank you for the support :)  
* Aphra - thanks for the specialty images, Kastore, Winstan, Resurrecta and Gwenneth portraits! The new Scholar specialist is for you. I don't know how else to thank you for the support :)  
* guest_273 - for ideas and suggestions; look, I've incorporated a whole bunch of stuff you've asked me for!
* guest_273 - for ideas and suggestions; look, I've incorporated a whole bunch of stuff you've asked me for!
* Eldrin - for ideas and suggestions.
* Melkor, Eldrin - for ideas and suggestions.


= Credits =
= Credits =
Line 683: Line 362:
pumpkin patch - CsArOs
pumpkin patch - CsArOs


Gwenneth's specialty concept and character portraits - Aphra
Graphics used in the pumpkin patch - Aphra
 
= WIP =
* Update all single scenarios where necessary due to the changes above - primarily replace changed artifacts.
* Update all campaigns for HotA + PP (1 done, a lot to go)
* Translate the mod - is there a need for any particular translation? Let me know!
* Campaign maps with new heroes (3.5 / ? done).
* A tool to customize which options of the pumpkin patch to use / ignore + extra SP options.
 
= I want to help! =
 
Really? Do you? Well then: I'm looking for mapmakers and map testers to help me with some parts of the upcoming campaigns. If you think you can spend your own free time on working on a fan project, contact me.


= Contact Me =
= Contact Me =
Line 700: Line 368:
If you encounter any bugs or think that some feature(s) ought to be removed (f.e. because they're too strong or they change too much or are otherwise unnecessary), please contact me.  
If you encounter any bugs or think that some feature(s) ought to be removed (f.e. because they're too strong or they change too much or are otherwise unnecessary), please contact me.  


Feature requests: [[User talk:Csaros|talk]]
[https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server]


Other:
:::Discord: cs.ar.os
:::Discord: cs.ar.os
:::[[User talk:Csaros |My talk page]]
:::[[User talk:Csaros |My talk page]]
[[Category:Pumpkin Patch]]

Latest revision as of 13:14, 10 December 2025

Current version[edit | hide | hide all]

The current version of the Pumpkin Patch is 1.4.9. You can see your mod version on the main menu screen.

List of changes[edit | hide]

Version 1.4.9 changes

  • [+] Added setting presets to the UI of the HexSwapper.
  • [-] Added new Christmas-themed elements to the Pumpkin Patch
  • [-] Without the tournament rules, Dimension Door can be cast up to 1/1/2/3 times per day.
  • [-] Reverted the changes to Magic Arrow damage.
  • [-] Fixed spell probabilities for SoD towns in the Complete Spell Rebalance setting.
  • [-] Increased the base damage of Ice Bolt to 20/20/40/80 damage.
  • [-] Improved the UI of HexSwapper.
  • [-] Increased the attack of Halfling Grenadiers by 1, to compensate a little for their losing both damage and the number of shots, and incentivize players to still occasionally pick this upgrade.
  • [+] Added a new creature bank, called Underground Factory, in which, following a battle with Mechanics, Engineers and Automatons, you receive 1/2/3/4 Dreadnoughts.
  • [-] Reverted the changes to Gunslingers.
  • [-] Increased defense of Bounty Hunters by 2, their AI value to 1494 and their Fight Value to 973.
  • [-] Reduced Agar’s starting army with Unique Starting Armies option to 2 Sandworms.
  • [-] Reduced the hero limit for AI with the 3-hero mode to 1/2/3/4/5.
  • [-] Fixed some de-sync and HD mod bugs.

Version 1.4.8 changes

  • [-] Fixed a number of HexSwapper, mod-related and HD-mod related bugs.
  • [-] Added a functioning 3-hero mode (in which each player is limited to a maxiumum of 3 heroes).
  • [-] Reduced the mana cost of Blind to 16/14 mana.
  • [-] Reverted the cost changes to the Cloud Temple
  • [-] Increased the cost of Haste from 6/5 to 8/7.
  • [-] Reduced the movement point cost of Town Portal and Dimension Door by 100 each.
  • [+] Added new Factory creature dwellings from an old version of Factory.
  • [-] Reduced the AI value of Zealots from 750 to 700.
  • [-] Reduced the number of casts of Bless which Zealots have to 1 per battle in order to avoid the AI spamming the spell.
  • [-] Reverted the changes to Angelic Alliance's effect on army-mixing, as they caused various issues in online multiplayer.
  • [-] Duel 3.0: Changed Edric’s starting army to 1 x Pikemen (10-20) and 2 x Griffins (6-7)
  • [-] Duel 3.0: Increased the mana cost of Implosion to 35//35/40/50 mana.
  • [-] Duel 3.0: Changed Adrienne’s starting skills to Wisdom and Mysticism.
  • [-] Duel 3.0: Reduced the scaling of Luck to 1/20.
  • [-] Duel 3.0: Increased the Logistics specialty to a 4% bonus.

Version 1.4.7 changes

  • [-] Fixed numerous bugs.
  • [-] Reduced the cost of Dimension Door and Town Portal by 100 movement points each.
  • [-] Reduced the mana cost of Blind to 16/14 mana (+6 from original value).
  • [-] Increased the mana cost of Haste by 1.
  • [+] Added an option to the HexSwapper, which changes the main menu to an alternative version used for the demo of 1.7.0. Known issue: enabling this option makes the Credits Button unusable. A fix has been found and will eventually be implemented.
  • [+] Added an option which replaces the Derelict Ships with a Mountain Cavern, a bank with Manticores as a reward, guarded by Harpy Hags, and a Beholder Sanctuary for the on-ground terrains.
  • [+] Added new Trees of Knowledge. Trees of Knowledge can now spawn on any terrain; in some, with various sprites.
  • [+] Added MKC’s options to HexSwapper.
  • [*] Regenerating Hydras has been implemented into the core mod.
  • [*] Barbarians’, Overlords’, Mercenaries’, Beastmasters’ and Rangers’ restrictions on magic schools have been restored; however, an option in the hexswapper allows lifting them.
  • [-] Ivory Tower is now guarded by 30/45/60/90 archmagi and grants 4/6/8/12 enchanters.
  • [-] All creature banks now have their odds changed to 15/35/35/15
  • [-] Expanded the description of Conjuring artifacts to show that they are no longer a part of a combination artifact.
  • [-] Reduced the growth of Air and Water elementals to 5, matching Fire and Earth elementals.
  • [-] Reduced the price of the Cliff Nest to 3000 gold (compared to 4000 before, and 2500 in original HotA).
  • [-] Zealots once again benefit from no melee penalty.
  • [-] Removed the confirmation message upon opening a Pandora Box. Receiving nothing from a box, or being threatened by guardians inside, still shows a prompt.
  • [-] Changed Dracon’s starting spell to Slayer.
  • [-] Changed Josephine’s starting skills to Mysticism and Armorer, from Mysticism and Sorcery.
  • [-] Changed Theodorus’s starting skills to Wisdom and Sorcery, from Wisdom and Ballistics.
  • [-] Increased the specialty of Archibald to instead be +2 hexes for each level above Basic Tactics, i.e. +2 hexes at advanced and +4 at Expert.
  • [-] The stack size of each of the elementals is now 3-5, since they’re level 3.5 units.
  • [-] Thunar and Ignissa now start with two stacks of the unit they specialize in.
  • [-] Changed the “standard” conflux army to include one stack of elementals appropriate to a specific element the hero is attuned with.
  • [-] Unicorn Glade no longer requires Dendroid Arches.
  • [-] Tomb of Souls is no longer a requirement of the Mausoleum, but it remains a requirement for the Hall of Darkness.
  • [-] Skeleton transformer no longer requires the cursed temple.
  • [-] Anti-Magic no longer clears negative spell effects.
  • [-] Increased the damage taken from Petrification from reducing it by 50%, to increasing it by 50%. Reduced the odds of Petrification to 20%. Increased the fight value of petrified units.
  • [-] Reduced the odds of Lightning Strike to 20%. Reverted the AI value changes for Thunderbirds.
  • [-] Reduced the odds of Mummies and Dread Knights casting Curse to 20%.
  • [-] Increased the scaling of Luck by ⅓ compared to the original game.
  • [-] Armageddon’s SP scaling reduced from 40 to 30, and base damage reduced from 30/30/60/120 to 20/20/40/80.
  • [-] Increased the AI value of Dreadnoughts from 3879 to 4047
  • [-] Increased the damage of Titan’s Thunder spell to 600 + 60 x power.
  • [-] Reduced the mana cost of Counterstrike to 8/4/4/4.
  • [-] Reduced the mana cost of Dimension Door to 35/30.
  • [-] Increased the AI value of the Old Hill Fort to 50 000 on the templates which have it enabled.
  • [-] Reverted the move of Anti-magic from the school of Earth to the school of Water.
  • [-] Reverted the mana cost changes to Water Elemental and Fire Elemental spells.
  • [-] Fixed Frederick starting with the wrong army in the Polish version.
  • [-] Fixed Melodia’s specialty not working due to text edits in hota.
  • [-] Slightly tweaked the starting armies in the Unique Starting Armies setting. It should now be fairly reasonable to play with it.

Version 1.4.6 changes

Spells[edit | hide]

  • [-] Moved the Dimension Door to all schools of magic. Mana cost increased to 40/35. Advanced level of any magic allows casting Dimension Door twice.
  • [-] Reduced the cost of Fortune, Misfortune, Mirth and Sorrow, by 2, 3, 3, and 4 mana respectively.
  • [-] Slow’s mana cost increased to 12/11.
  • [-] Blind’s mana cost increased to 20/18.
  • [-] Summon Water Elemental and Summon Fire Elemental’s mana cost reduced to 20/15 mana.
  • [-] Increased the cost of Magic Mirror to 25 / 20 mana.
  • [-] Reduced the cost of Protection from Water to 4/3/3/3 (by 2).
  • [-] Increased the damage bonus of Slayer to +16 attack, but reverted the mana cost.

Adventure Map Objects[edit | hide]

  • [-] Increased the number of Enchanters obtained from Ivory Towers to 4/8/12/16
  • [-] Increased the price of the Balanced Hill Fort setting to 100/125/150/200/250/300/400%.
  • [+] Added a new Pandora’s Box graphic which looks like a pumpkin
  • [+] Added new Pirate Caverns, Ruins, Old Hill Forts, Gardens of Revelation, Ivory Tower and Crypts fitting with various terrains.
  • [-] Crypts can now spawn on any terrain.
  • [-] Old Hill Fort can now spawn on any terrain.
  • [-] Pirate Caverns can now spawn on any terrain.
  • [-] Garden of Revelation can now spawn on any terrain.
  • [-] Ivory Tower can now spawn on any terrain.
  • [-] Warlock’s lab can now spawn on the Sand terrain as well.

Fixes[edit | hide]

  • [-] Fixed an error when selecting Athe as a starting hero
  • [-] Fixed stone Hill Fort not charging for level 1 units
  • [-] Fixed Zenith’s specialty showing up as a Walking Dead specialty.
  • [-] Fixed Angelic Alliance showing incorrect stats in some cases.

Buildings[edit | hide]

  • [-] Reverted the changes to the Monastery build path: once again, it requires Barracks to be built.
  • [-] Incorporated the “Griffins without Barracks” setting into the base version of the mod, removing it from the HexSwapper.
  • [-] Giants no longer require a Golden Pavillon. Cloud Temple’s cost increased by 5 wood and 5 ore.
  • [-] Mage Tower no longer requires the Golem Factory. Cost reduced by 2 of each rare resource.
  • [-] Reduced the price of the Altar of Wishes by 3 gems and 3 crystals.
  • [-] Increased the price of the Upg. Altar of Wishes by 3 gems and 3 crystals.
  • [-] Reduced the price of the Unicorn Glade by 5 gems.
  • [-] Increased the price of the Upg. Unicorn Glade by 5 wood and 5 ore.
  • [-] Reduced the price of Training Grounds by 5 wood.
  • [-] Increased the price of the Upg. Portal of Glory by 5 gems, crystals, mercury and sulphur.
  • [-] Upg. Estate’s price increased by 5 ore.
  • [-] Necromancy Amplifier requires Mage Guild 2, instead of Mage Guild 1.
  • [-] Mausoleum requires Wights instead of the Cemetery.
  • [-] Bone Dragons require Liches, but no longer require Black Knights.
  • [-] Dragon Vault and the Upg. Dragon Vault now cost extra 5 wood and 5 ore each.
  • [-] Castle Gate only requires the Fort, not Citadel.
  • [-] Demon Gate requires the Imp Crucible, not the Hall of Sins.
  • [-] Cliff Nest requires the Citadel instead of the Wolf Pen.
  • [-] Increased the price of the Cliff Nest to 4000 gold.
  • [-] Upg. Cyclops Cave cost reduced by 5 crystals, but increased by 5 ore.
  • [-] Changed the price of the Manticore Lair to 3000 gold, 5 ore and 5 wood.
  • [-] Hydra Pond requires Lizardmen, not Wyverns
  • [-] Upg. Gnoll’s huts cost reverted to 10 wood, 0 ore.

Creatures[edit | hide]

  • [-] Enchanters cannot cast Slow or Haste, but they can cast Curse and Fortune. Their AI value has been reduced to 968.
  • [-] Diamond Golems are now level 5 units; Gold Golems are now level 4 units; Enchanters are now level 5 units.
  • [-] Reverted all Fight Value changes added by the mod, except for Fangarms, Trolls, Vampire Lords, Juggernauts and the Level 8+ dragons.
  • [-] Changed Horned Demon’s AI value to 516 and AI value to 496.
  • [-] Mages and Archmagi no longer benefit from no melee penalty, but now they have no range penalty.
  • [-] Reverted the price of Genies to 550 gold per unit.
  • [-] Reverted the price increase of Power Liches.
  • [-] Medusae have 8 shots and Medusa Queens - 12.
  • [-] Reduced the AI value of Automatons to 605.
  • [-] Reduced the AI value of Automaton Sentinels to 810.
  • [-] Increased the HP of Dendroid Soldiers by 5; their AI value was thus increased by 50, and their Fight Value by 38.
  • [-] Increased the damage of Obsidian Gargoyles to 2-4. Increased their AI and Fight values to 216 and 170.

Heroes[edit | hide]

  • [-] Athe starts with Advanced Diplomacy instead of Wisdom and Diplomacy.

Maps[edit | hide]

  • [-] Updated the map Sir Mullich’s Charge to an Impossible difficulty, with appropriate fights, and added a number of new quests, including a quest-line specific to a new hero added to the map.

Game Mechanics[edit | hide]

  • [-] Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day.

HexSwapper[edit | hide]

  • [+] The 1hero setting additionally increases the default scouting radius by 2.
  • [-] The 1hero option additionally includes scouting (+2 default radius) and view air (+1 default level) changes.
  • [-] Changed the HexSwapper option to revive Wraiths instead of Wights.
  • [+] Added an option that gives Chaos Hydras regeneration

Secondary Skills[edit | hide]

  • [-] Expert Ballistics now lets the catapult shoot three times
  • [-] Increased the effect of the Expert First Aid skill to 20%.

Artifacts[edit | hide]

  • [-] Increased the damage of the Titan’s Thunder by flat 600 points.

Previous Changes[edit | hide]

Toggle all

Version 1.4.5 changes

  • [+] Added a new option to the HexSwapper, which limits the AI to only 1 hero, regardless of difficulty.
  • [-] Increased the maximum number of heroes on the map before AI gives up recruiting new heroes to 32 / 45 / 60 / 80 / 80 heroes, based on the difficulty level.
  • [-] Increased the maximum number of heroes each AI can recruit to 3/4/6/8/8, based on the difficulty level.
  • [-] Fixed the game crashing when Magma elementals cast Protection from Earth.
  • [-] Fixed a few minor issues with the spellcasting abilities the elementals have
  • [-] Reduced the duration of the Hypnotize spell to 3 rounds*** as it was quite predatory against heroes without Water Magic or the Cure spell. The cost of the spell was reduced to the original amount from HotA (18/15)
  • [-] Added a number of new Quest Guards and 2 new Pumpkins (provided by VMaiko) to the map editor

Version 1.4.4 changes

  • [!] Moved Anti-Magic to Water Magic.
  • [!] Moved Visions to Water Magic.
  • [!] Reduced Ballista damage to 1-3.
  • [!] Reduced Learning skill percentage to 10/20/30%.
  • [-] Increased Learning specialty to 20%.
  • [+] Added the map “Mysterious Island” by Francois Papyjama, updated for the Pumpkin Patch.
  • [+] Added a new template, Memory Lane - Pumpkin Patch
  • [+] Added a switch to disable each of the new heroes to the HexSwapper.
  • [+] Added a new spell specialty rebalance option, designed with Koneser Zawartości.
  • [+] Added a new spell rebalance option, designed by Koneser Zawartości
  • [-] Increased the movement cost of both Town Portal and Dimension Door by 100.
  • [-] Halved the jousting bonus of Horned Demons.
  • [-] Increased XP scaling from AI / 16 to AI / 12.
  • [-] Increased the mana cost of Sn|Slow to 10/9 (by 4 from HotA)
  • [-] Increased the mana cost of Sn|Blind to 16/14 (by 6 from HotA)
  • [-] Increased the damage scaling of the Titan’s Thunder spell to 60 x Power + 0.
  • [-] Increased the mana cost of Hypnosis to 24/21 (by 6 from HotA)
  • [-] Prayer can no longer affect the Undead, just like Bless did before.
  • [-] Cure no longer affects war machines, such as the Ballista.
  • [-] Increased the scaling of the additional Luck effect to 25% per point of luck. Now, at -3 Luck, creatures have 75% lower chance of trigerring the extra effect.
  • [-] Reduced the price of Halfling Grenadiers to 60 gold. Reduced their AI value to 90, fight value to 75, all due to their damage having been reduced.
  • [-] Removed the “Revert TP and DD changes” due to its lack of popularity and how crucial the spell changes are to the general balance of the Pumpkin Patch.
  • [-] Increased the AI value of Fangarms to 1463
  • [-] Increased the AI and Fight value of Horned Demons to 516.
  • [-] Reduced the AI and Fight value of Trolls to 934.
  • [-] Fixed Gwenneth starting with Tactics according to Map Editor.
  • [-] Reverted the Cornucopia bonus to +5 resources per week, instead of +9, since all components are now much more common.
  • [-] Reduced the mana cost of Fortune by 1.
  • [-] Reduced the mana cost of Mirth by 3.
  • [-] Reduced the mana cost of Misfortune by 3.
  • [-] Reduced the mana cost of Sorrow by 4.
  • [-] Changed the mana cost of Clone to 28 / 24 / 16 / 12, scaling the same way Teleport does.
  • [-] Reduced the mana cost of Fly by 5.
  • [-] Magic Mirror now targets all allies with Expert Air magic. Mana cost was increased to 20/15 (5 less than in HotA). Chance to reflect was changed to 50/50/75/75%.
  • [-] Updated the images for Town Portal, Dimension Door and Visions.
  • [-] Zenith starts with 3 stacks of Mummies now.
  • [-] Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.
  • [-] Thunar starts with 3-4 Earth Elementals instead of Air Elementals.
  • [-] Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).
  • [-] Switched the positioning of Gold Golems and Mummies in the Pyramid. Now, the amount of Mummies is army-based, while Golems are always in 2 stacks.
  • [-] Fixed Satyrs and Leprechauns not being able to cast properly in the previous version of the mod.
  • [+] Expanded the description of Luck, to make it clear it affects creature abilities.
  • [+] Created an installer for the mod. It is recommended to uninstall the mod manually before using the installer.
  • [+] Created an uninstaller for the mod.
  • [+] Added a Home section to the HexSwapper
  • [-] Moved the diplomacy artifacts to minor class.
  • [-] Moved the Emblem of Cognizance to the Treasure class.
  • [-] Moved the Dead Man’s Boots to the Minor class.
  • [-] Moved the Pendant of second sight to the Minor class.
  • [-] Moved the Angel Feather Arrows to the Minor class.
  • [-] Moved the Bowstring of Unicorn’s Mane to the Treasure class.
  • [-] Moved the Mystic Orb of Mana to the Minor class.
  • [-] Moved the Charm of Eclipse and the Seal of Sunset to the Minor class.
  • [-] Pendant of Negativity now protects from the Titan’s Thunder.
  • [-] Reduced the price of the upgraded base elemental buildings by 1 rare resource each.
  • [-] Removed the Conflux Rebalanced option, merging it into the mod proper.
  • [-] Reduced the price of the conflux buildings to 2000 each, and the price of the upgraded buildings to 4 of the appropriate rare resource.
  • [-] Reduced the price of the Resource Silo to 2000 gold. Increased the price of the Upg. Gorgon’s Lair to 5 wood, 10 ore, and 4500 gold.
  • [-] Removed the Fangarms can be cloned with Basic Water Magic option, chiefly due to its lack of balance or popularity. Fangarms are powerful enough to warrant getting Expert Water Magic for the sake of the Clone spell.
  • [-] Removed the Offensive Dispel option, since Water Magic has received other improvements.
  • [+] Added options to the HexSwapper to disable each of the new heroes.
  • [-] Reduced the chance Artificers had of obtaining Ballistics to 6/112, and increased Learning and Intelligence each by 1/112.

Version 1.4.3 changes

  • [!] Added an an anti-cheat measure and a message to the multiplayer lobby, stating that you shouldn’t play ranked games with the Pumpkin Patch, as it is considered “cheating” by the HD administration, regardless of circumstances.
  • [+] Zealots can cast advanced bless on their allies, with 6 power, up to 3 times per battle. However, they no longer have no melee penalty. This feature can be disabled in the HexSwapper.
  • [-] Removed the Pit Lords summon demons 3 times option from the HexSwapper due to its lack of popularity.
  • [-] Altered Halfling Grenadier’s stats to 5 Attack, damage 1-3.
  • [-] Changed the cost of Mana vortex to 5 of each resource and 1000 gold.
  • [-] Changed the cost of Portal of Summoning to 5 ore, 5 wood and 5000 gold.
  • [-] Increased the speed of Chaos Hydras to 8.
  • [-] Changed the requirements of the Griffin Tower to Barracks. Set “Griffins only require Guardhouse” to be available by default.
  • [-] Set Conflux Redesigned to be available by default.
  • [-] Increased the costs of Conflux buildings by 500 each.
  • [-] Fixed the incorrect small portrait of the Legacy Gem skin
  • [-] Fixed three of the HotA-improved portraits being accidently overwritten by their SoD versions.
  • [-] Fixed negative luck artifacts ignoring the luck rework
  • [-] Due to a community request, changed the translation of Olgoi-Khorkhoi in the Polish version
  • [+] Added new skins to the HexSwapper.

Version 1.4.2 changes

  • [-] Completely changed the UI of the HexSwapper
  • [-] Removed the "2 Dimension Doors per day" option.
  • [!] Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles.
  • [-] Fixed a bug with a turn reminder appearing when not necessary
  • [-] Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.
  • [-] Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.
  • [-] Fixed some of the hero specialty graphics used in the mod.
  • [-] Reverted the cost of Prayer to Horn of the Abyss (16/12).
  • [-] Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).
  • [-] Reverted the cost of Misfortune to Horn of the Abyss (12/9).
  • [!] Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.
  • [-] Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.
  • [!] Reworked Luck: Now, additionally to the previous effect, Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot.
  • [-] Reverted the changes to various Grails.
  • [-] Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.
  • [!] The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
  • [-] Reduced the price of a resource silo to 5 ore, and 2500 gold (reduced by 2500 gold).
  • [-] Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.
  • [-] Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.
  • [-] Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.
  • [+] Added some of the Unused content to the Map Editor, as well as 8 impassable blocks that can be customised to appear only for select difficulties.

Version 1.4.1 changes

  • [!] Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.
  • [+] Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
  • [+] Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians would now gain attack in 55% of cases, regardless of their current level.
  • [-] Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.
  • [-] Altered Cannon's damage to 3-7.
  • [-] Changed the secondary skills of Monere, Erdamon and Winstan
  • [-] Winstan is now an alchemist.
  • [-] Tiva starts with Haste instead of Stone Skin
  • [-] Reverted the change in Juggernaut's damage.
  • [-] Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.
  • [-] Fixed cannon’s damage being different in the Polish version.
  • [-] Fixed a few minor mistranslations in the Polish version of the mod
  • [-] Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.
  • [-] Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
  • [-] Fixed Athe not being available by default in the map editor only on RoE maps.

Version 1.3.8 changes

  • [!] Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
  • [+] Added the changes in User:Csaros/Old Changelog. and a legacy link to a separate wiki page.
  • [!] Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.
  • [+] Added the remastered Restoration of Erathia - Liberation campaign to the main files

Old Documentation[edit | hide]

To see the documentation for version 1.3.8 (for HotA 1.7.1), visit User:Csaros/Old Changelog.


See more[edit | hide]

Full documentation: User:Csaros/Pumpkin Patch

Visit the Pumpkin Patch Discord server

You can also leave feedback via the feedback form.

Thanks[edit | hide]

  • HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew.
  • The Wiki team - for this amazing website
  • Gandalf196 for pointing out the incorrect stat progression of Wizards and suggestions
  • void_17 – well done with the IDB, thanks for the help
  • Aphra - thanks for the specialty images, Kastore, Winstan, Resurrecta and Gwenneth portraits! The new Scholar specialist is for you. I don't know how else to thank you for the support :)
  • guest_273 - for ideas and suggestions; look, I've incorporated a whole bunch of stuff you've asked me for!
  • Melkor, Eldrin - for ideas and suggestions.

Credits[edit | hide]

HotA - HotA Crew

HD MOD - baratorch

pumpkin patch - CsArOs

Graphics used in the pumpkin patch - Aphra

Contact Me[edit | hide]

If you encounter any bugs or think that some feature(s) ought to be removed (f.e. because they're too strong or they change too much or are otherwise unnecessary), please contact me.

Pumpkin Patch Discord server

Discord: cs.ar.os
My talk page