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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow *
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
School:  Air Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Increases the speed of the selected allied unit by 3.
 Advanced effect
Increases the speed of the selected allied unit by 5.
 Expert effect
Increases the speed of all allied units by 5.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   32
Town portrait Rampart small.gif Rampart   54
Town portrait Tower small.gif Tower   39 (31*)
Town portrait Inferno small.gif Inferno   31
Town portrait Necropolis small.gif Necropolis   32
Town portrait Dungeon small.gif Dungeon   52
Town portrait Stronghold small.gif Stronghold   31
Town portrait Fortress small.gif Fortress   53
Town portrait Conflux small.gif Conflux   53
Town portrait Cove small.gif Cove Horn of the Abyss   53
* Without Library

Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes that start with Haste:

Heroes with a specialty in Haste:

Units immune to Haste:

Units capable of casting this spell:

User commentary

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Some may find the information in this section subjective or irrelevant.

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.