Haste
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Haste | |||||||||||||||||||||||
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School: | Air Magic | ||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||
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Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.
Heroes that start with Haste:
Brissa the Elementalist
Calid the Heretic
Cyra the Wizard
Dracon the Wizard
Fafner the Alchemist
Josephine the Alchemist
Straker the Death Knight
Terek the Battle Mage
Ranloo the Death Knight
Heroes with a specialty in Haste:
Brissa the Elementalist
Cyra the Wizard
Terek the Battle Mage
Units immune to Haste:
Units capable of casting this spell:
Master Genies (advanced level)
Enchanters (expert level)
User commentary
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If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level. |