Cyclops and Cyclops King: Difference between revisions

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{{Stronghold creatures}}{{Creature
{{Stronghold creatures}}{{CreatureNew
| AI_Value  = 1266
| name          = Cyclops King
| Name      = Cyclops
| faction        = Stronghold
| Faction  = Stronghold
| attack        = {{gt|17}}
| Attack    = 15
| defense        = {{gt|13}}
| Defense  = 12
| shots          = {{gt|24}}
| Speed    = 6
| damage        = 16–20
| Growth    = 2
| health        = 70
| Damage    = 16–20
| speed          = {{gt|8}}
| Health    = 70
| move          = Ground
| Shots    = 16
| size          = 1
| Cost      = 750
| growth        = 2
| Special  = • [[Ranged attack]]<br> • Can attack siege [[wall]]s (Basic Ballistics)
| aivalue        = {{swh|1544|1433}}
| U_AI_Value= {{swh|1544|1443}}
| fightvalue    = 1110
| U_name    = Cyclops King
| goldcost      = 1100
| U_attack  = '''17'''
| resource      =  
| U_defense = '''13'''
| rescost        =  
| U_speed  = '''8'''
| abilities      = Shoots. Attacks {{gl|siege}} {{gl|walls}} (Advanced).
| U_shots  = '''24'''
}}
| U_cost    = 1100
{{CreatureNew
| U_special  = • [[Ranged attack]]<br> • Can attack siege [[wall]]s ('''Advanced''' Ballistics)
| name          = Cyclops
}}  
| faction        = Stronghold
| attack        = 15
| defense        = 12
| shots          = 16
| damage        = 16–20
| health        = 70
| speed          = 6
| move          = Ground
| size          = 1
| growth        = 2
| aivalue        = 1266
| fightvalue    = 1055
| goldcost      = 750
| resource      =  
| rescost        =  
| abilities      = Shoots. Attacks {{gl|siege}} {{gl|walls}} (Basic).
}}


{{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}}
'''Cyclopes and Cyclops Kings''' are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. The plural form of "cyclops" is "cyclopes."
'''Cyclopes and Cyclops Kings''' are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. The plural form of "cyclops" is "cyclopes."


''"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level..."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup>
''"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level..."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup>
<div style="clear:left;"></div>
 
{{DwellingPortrait
| dwelling      = Cyclops Cave
| creature1      = Cyclops
| creature2      = Cyclops King
}}


== Heroes with a specialty ==
== Heroes with a specialty ==

Revision as of 20:05, 4 January 2025

Stronghold creatures
Level 1
GoblinGoblin Goblin
HobgoblinHobgoblin Hobgoblin
Level 2
Wolf RiderWolf Rider Wolf Rider
Wolf RaiderWolf Raider Wolf Raider
Level 3
OrcOrc OrcOrc Orc
Orc ChieftainOrc Chieftain Orc ChieftainOrc Chieftain Orc Chieftain
Level 4
OgreOgre Ogre
Ogre MageOgre Mage Ogre Mage
Level 5
RocRoc Roc
ThunderbirdThunderbird Thunderbird
Level 6
CyclopsCyclops Cyclops
Cyclops KingCyclops King Cyclops King
Level 7
BehemothBehemoth Behemoth
Ancient BehemothAncient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss1433 Shadow of Death
1110
Cost

1100

Shoots. Attacks siege walls (Advanced).
Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost

750

Shoots. Attacks siege walls (Basic).

Cyclopes and Cyclops Kings are the level 6 creatures of Stronghold. They are recruited from the Cyclops Cave, and can be received as a reward from Wolf Raider Pickets Horn of the Abyss. The plural form of "cyclops" is "cyclopes."

"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a catapult... Cyclops catapult attacks are applied with Basic Ballistics skill. Cyclops kings do the same at the Advanced Ballistics skill level..." RoE manual

Heroes with a specialty

  • YogYogYog Yog the Barbarian has cyclopes as a specialty, which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a speed bonus of 1. Note that in Birth of a Barbarian campaign, Yog is a Wizard and thus doesn't have cyclopes specialty (he is based on Solmyr).

User Commentary

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The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals Crystal, double of what is needed for the Behemoth Lair, so their dwelling is usually built a while after the Behemoth's, which results in lower numbers and efficiency on smaller maps especially.

Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than Crusaders or Pit Lords). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong Orcs. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with Yog, Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.

If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~= another catapult!


See Also: