Dmitriy Gravchenko: Difference between revisions

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=== Released ===
=== Released ===
<gallery mode="packed-hover" heights="150px">
<gallery mode="packed-hover" heights="150px">
Halfling render.png| [[Halfling (Factory)|Halfling]]
Halfling render.png| {{hv|Halfling (Factory)|HalflingHalflingGrenadier|text=Halfling}}
Halfling Grenadier render.png| [[Halfling Grenadier]]
Halfling Grenadier render.png| {{hv|Halfling Grenadier|HalflingHalflingGrenadier}}
Armadillo render.png| {{hv|Armadillo|ArmadilloBellwetherArmadillo}}
Armadillo render.png| {{hv|Armadillo|ArmadilloBellwetherArmadillo}}
Bellwether Armadillo render.png| {{hv|Bellwether Armadillo|ArmadilloBellwetherArmadillo}}
Bellwether Armadillo render.png| {{hv|Bellwether Armadillo|ArmadilloBellwetherArmadillo}}
Automaton render.png| [[Automaton]]
Automaton render.png| {{hv|Automaton|AutomatonSentinelAutomaton}}
Sentinel Automaton render.png| [[Sentinel Automaton]]
Sentinel Automaton render.png| {{hv|Sentinel Automaton|AutomatonSentinelAutomaton}}
Sandworm render.png| [[Sandworm]]
Sandworm render.png| {{hv|Sandworm|SandwormOlgoi-Khorkhoi}}
Olgoi-Khorkhoi render.png| [[Olgoi-Khorkhoi]]
Olgoi-Khorkhoi render.png| {{hv|Olgoi-Khorkhoi|SandwormOlgoi-Khorkhoi}}
Gunslinger render.png| {{hv|Gunslinger|GunslingerBountyHunter}}
Gunslinger render.png| {{hv|Gunslinger|GunslingerBountyHunter}}
Bounty Hunter render.png| {{hv|Bounty Hunter|GunslingerBountyHunter}}
Bounty Hunter render.png| {{hv|Bounty Hunter|GunslingerBountyHunter}}
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<!-- popupables -->
<!-- popupables -->
{{Creatures/Armadillo and Bellwether Armadillo|popupid=ArmadilloBellwetherArmadillo}}{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}
{{Creatures/Armadillo and Bellwether Armadillo|popupid=ArmadilloBellwetherArmadillo}}{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}
<!-- popupables -->
{{Creatures/Automaton and Sentinel Automaton|popupid=AutomatonSentinelAutomaton}}{{Creatures/Halfling and Halfling Grenadier|popupid=HalflingHalflingGrenadier}}{{Creatures/Sandworm and Olgoi-Khorkhoi|popupid=SandwormOlgoi-Khorkhoi}}

Revision as of 19:11, 21 August 2025

A Horn of the Abyss 3D artist.

Gallery

Sources:

Mouse over the images for links to relevant pages.

Factory

Released

Pre-Release

See also:

Armadillo
5
10
3–5
25
4
Move
Ground
Size
2
Growth
198
248
Cost

200

Bellwether Armadillo
6
11
3–5
25
6
Move
Ground
Size
2
Growth
256
256
Cost

230

Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).
Dreadnought
18
20
40–50
200
6
Move
Ground
Size
2
Growth
1
3879
3879
Cost

2200

1

Juggernaut
23
23
40–50
300
7
Move
Ground
Size
2
Growth
1
6433
5361
Cost

3500

2

Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost

800

Shoots. Preemptive Shot (once per round).
Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost

1100

Shoots. Preemptive Shot (unlimited).
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost

350

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost

450

Mechanical. No enemy retaliation. Detonation at death.
Halfling
4
2
Shots
24
1–3
4
5
Move
Ground
Size
1
Growth
15
75
60
Cost

40

Shoots. Minimum Luck is +1.
Halfling Grenadier
5
2
Shots
24
2–3
4
6
Move
Ground
Size
1
Growth
15
95
75
Cost

60

Shoots. Minimum Luck is +1. Ranged attack ignores 20% of enemy Defense skill.
Sandworm
13
12
12–16
50
8
Move
Burrowing
Size
2
Growth
3
991
793
Cost

575

Moves underground. Immune to Blind and Stone Gaze.
Olgoi-Khorkhoi
15
12
12–16
60
10
Move
Burrowing
Size
2
Growth
3
1220
894
Cost

650

Moves underground. Immune to Blind and Stone Gaze. Devours corpses for additional strikes.