Couatl and Crimson Couatl

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures
Level 1
Halfling (Factory) Halfling Horn of the Abyss
Halfling Grenadier Halfling Grenadier Horn of the Abyss
Level 2
Mechanic Mechanic Horn of the Abyss
Engineer Engineer Horn of the Abyss
Level 3
Armadillo Armadillo Horn of the Abyss
Bellwether Armadillo Bellwether Armadillo Horn of the Abyss
Level 4
Automaton Automaton Horn of the Abyss
Sentinel Automaton Sentinel Automaton Horn of the Abyss
Level 5
Sandworm Sandworm Horn of the Abyss
Olgoi-Khorkhoi Olgoi-Khorkhoi Horn of the Abyss
Level 6
Gunslinger Gunslinger Horn of the Abyss
Bounty Hunter Bounty Hunter Horn of the Abyss
Level 7a
Couatl Couatl Horn of the Abyss
Crimson Couatl Crimson Couatl Horn of the Abyss
Level 7b
Dreadnought Dreadnought Horn of the Abyss
Juggernaut Juggernaut Horn of the Abyss
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
 Cost per troop 

Attack 17
Defense 17
Damage 25-45
Health 160
Speed 11
Movement Flying
Size 2
Growth 1
AI Value 3574
 Special abilities:
Meditation but skips a turn
Crimson Couatl
 Cost per troop 


Attack 21
Defense 21
Damage 25-45
Health 200
Speed 15
Movement Flying
Size 2
Growth 1
AI Value 5341
 Special abilities:
Meditation without skipping a turn
Serpentarium   File:Crimson Couatl (adventure map).gif

Couatls and Crimson Couatls are level 7 creatures of Factory. They are recruited from the Serpentarium.

Couatls and Crimson Couatls, as well as Hydras, Chaos Hydras, Sea Serpents, Haspids Horn of the Abyss, and all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Special Ability: Meditation[edit]

Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has Orb of Vulnerability. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.

While meditating, a glow pulses down the unit's body periodically.

User commentary

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Some may find the information in this section subjective or irrelevant.

Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast Armageddon without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. It also makes them extremely powerful with the Frenzy and Clone spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense frenzied state. The cloned Couatl's meditation ability allows them to deliver 2 hits instead of the usual one.

Couatls are much cheaper than Dreadnoughts, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.

Official Renders[edit]

See also: